Game Development: Animal Domestication

Announcements about major changes in Haven & Hearth.

Re: Game Development: Animal Domestication

Postby Jeff » Sat Dec 19, 2009 11:04 am

You've made me happy.
By the way, what seeds can they eat? All of them?
(i could recycle many seeds in that way...)
"I'm just an humble farmer, after all"
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Re: Game Development: Animal Domestication

Postby lordrio » Sat Dec 19, 2009 11:18 am

I've never done anything other then farming in this game. So I'd appreciate if anyone can explain what this means to me.

Full combat advantage.
Less than one (i.e "0") combat intensity

Thanks.
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Re: Game Development: Animal Domestication

Postby sgtpepper » Sat Dec 19, 2009 11:31 am

I went inside with an auroch following me (auroch stayed outside), when I came out it reverted to normal roaming, does this mean I have start it all over?
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Re: Game Development: Animal Domestication

Postby VoodooDog » Sat Dec 19, 2009 11:41 am

"Each quelling of the beast renders 20 tameness points unto it."
i bet it saves the tamness points and you have to Quell The Beast it again.
if that works, you haven't to run with that jorbs more than 30min around to tame them.
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Re: Game Development: Animal Domestication

Postby Potjeh » Sat Dec 19, 2009 12:16 pm

What, no bull milking? I expected better from a fellow URW player :P

But seriously, this is awesome! I can't wait for chicken domestication. It'll be hilarious when people get pecked into unconsciousness by a flock of wild chickens they're trying to tame.
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Re: Game Development: Animal Domestication

Postby Jackard » Sat Dec 19, 2009 12:18 pm

flying chickens, no less
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Re: Game Development: Animal Domestication

Postby sikgamer » Sat Dec 19, 2009 12:19 pm

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Re: Game Development: Animal Domestication

Postby Gauteamus » Sat Dec 19, 2009 12:20 pm

Two questions:
1. Can you carry a domesticated cow (or travel with it on a leash, or somehow put it on a boat)?
I.e. can you take a cow across a river (will it swim after you/not drag you down or hinder you in the swimming)?

2. How many domestication points do you loose per hit? I assume a hit is an attack resulting in a floating red label?
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Re: Game Development: Animal Domestication

Postby sgtpepper » Sat Dec 19, 2009 12:23 pm

VoodooDog wrote:"Each quelling of the beast renders 20 tameness points unto it."
i bet it saves the tamness points and you have to Quell The Beast it again.
if that works, you haven't to run with that jorbs more than 30min around to tame them.


Resets it, taming cows takes about 50 minutes. :(

Also, starting combat with a quelled auroch with a combat move seems to ruin the whole process, leaving you unable to quell it unless you disengage from the fight and start allllll over again.
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Re: Game Development: Animal Domestication

Postby Gauteamus » Sat Dec 19, 2009 12:41 pm

UnFun fact: how dancing bears were trained:

1. Quaff a beer (this is strong stuff)
2. Quell a bear
3. Place the bear neck leashed in a large cauldron, with bottom filled with water
4. Light fire
5. Play your favourite joyous folk song on your favourite folkloric intrument
6. Watch the bear lift its feet repeatedly, trying to get them out of the hot water.
7. Play joyously on
8. Repeat 1-7 for as many days as seen necessary.
9. Take the bear to the market square, and play joyous melody
10. Watch the Pavlovian reaction.
11. Watch own and spectators' happiness bars
12. Profit!
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