Dev Diary: Mad ramblings

Announcements about major changes in Haven & Hearth.

Re: Dev Diary: Mad ramblings

Postby warrri » Tue Jan 19, 2010 3:36 am

Chakravanti wrote:
sabinati wrote:yeah tbh i'm not that into the poison ivy thing, rest of it sounds great though

this.


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The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: Dev Diary: Mad ramblings

Postby pandesmos » Tue Jan 19, 2010 3:57 am

warrri wrote:
Chakravanti wrote:
sabinati wrote:yeah tbh i'm not that into the poison ivy thing, rest of it sounds great though

this.


Questionable Content is such a fantastic comic.
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Re: Dev Diary: Mad ramblings

Postby niltrias » Tue Jan 19, 2010 6:09 am

I actually like the concept of the aggressive plant, but it seems a bit fantastic for the setting. The devs have said that caves are supposed to be a more fantastic, supernatural place than the sunlit world. Maybe rename it and toss it into caves, where it wouldnt stick out so much? I mean, if there are going to be trolls down there, I could see a killer plant.
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Re: Dev Diary: Mad ramblings

Postby martinuzz » Tue Jan 19, 2010 6:16 am

I think the idea of forces rising up at the border between civilization and wilderness is really great, and original!

Also.. Moose! :D
Can we have chocolate too? Make chocolate moose?
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Re: Dev Diary: Mad ramblings

Postby Kahim » Tue Jan 19, 2010 6:20 am

So you listened to my ideas on the dogs and the blood trail and the whole how it was ahrder to kill a animal with your hands(or a sword) than with a bow. Make this a update like now and ill be a happy hearthling
My motions are swift as a eagle, on my worst day I am still Lethal. No challenge, only start me when you learn the ripples of a butterflies heartbeat.
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Re: Dev Diary: Mad ramblings

Postby Chakravanti » Tue Jan 19, 2010 6:50 am

warrri wrote:
Chakravanti wrote:
sabinati wrote:yeah tbh i'm not that into the poison ivy thing, rest of it sounds great though

this.


Image

Fail.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Dev Diary: Mad ramblings

Postby KiT » Tue Jan 19, 2010 12:24 pm

Considering archery, i believed real reason it shouldnt work on soldiers while working on animals is shields and armor. I am quite sure that people more commonly just block arrows with the shield instead of dodging. And with the "move to break the aim" system, it seems to me that large fights would just look silly as all the soldiers who are engaged in melee would have to run around constantly to dodge arrows. Looks silly and unrealistic, like, say, bunny jumping in CS.

Considering "dark forces" appearing as the civilisation grows, i'm more of a PvP man than a PvE man, so i'd prefer if more incentives and mechanisms to wage war were implemented. Of course at the moment we just dont have enough players to have anything even remotely resembling mass PvP, but still, i believe the best possible oponent for a player is another player. Maybe some kind of NPC soldier framework, allowing people to guard their towns when they are offline and generally have a larger scale combat. But thats for the distant future, i guess, so distant that nobody have any idea how everything will be turning out.

And i really hope that by the time you implement the new hunting system you will remember to fix animals being afraid of water.
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Re: Dev Diary: Mad ramblings

Postby Nemu » Tue Jan 19, 2010 12:34 pm

Igglebert wrote:
Nemu wrote:yay add more scenery sprites so that my 4 year old pc comes to a grinding halt.


I ran HnH on a 9 year old PC just fine, right now im running it on a 5-6 year old laptop. Other than the fact that it needs to be wiped sometime soon I do just fine with it.


running a game "just fine" is relative, someone who gets 10fps might think that it runs fine, then another person might complain that they are down to 20fps and its too slow, hell ive heard people say that its fine and when asked they said "oh 4fps" o.o
my game is getting down below 9 which is starting to make moving items around a bit tedious because i have to do it slow, waiting for the curser to catch up, but i could say that it runs "just fine"

Jackard wrote:devs have stated performance is unaffected by frogs, rats, chicken and rabbits... so i doubt any of the above would have an effect. maybe thickets and pathfinding


they are referring to the resources used to run the pathing and movment of the animals not the actual rendering of the sprites, which is a totaly different issue. i know that as my camp gets more and more dense with objects and my pc has to render more and more sprites that the frame rate goes down, also when i increase the window size to see further and having to render even more objects, again the frame rate goes down, so adding more sprites just to look at might make it look nice, but it will hurt the fps.
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Re: Dev Diary: Mad ramblings

Postby Mopstar » Tue Jan 19, 2010 2:36 pm

Mountains, generally, are ominous and bad places. A mountain disturbed by a mining operation... don't dig too deep and greedily in her seams, young hearthlings.


so is that just a bit of sarcasm or is it hidden fun stuff? Mines are already very valuable without the need of hidden fun stuff lurking beneath the ground.
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+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
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Re: Dev Diary: Mad ramblings

Postby niltrias » Tue Jan 19, 2010 4:20 pm

Mopstar wrote:
Mountains, generally, are ominous and bad places. A mountain disturbed by a mining operation... don't dig too deep and greedily in her seams, young hearthlings.


so is that just a bit of sarcasm or is it hidden fun stuff? Mines are already very valuable without the need of hidden fun stuff lurking beneath the ground.


Hehehe, you sound like a B12er.
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