Ramblings from the Tea Party

Announcements about major changes in Haven & Hearth.

Re: Ramblings from the Tea Party

Postby danath » Tue Mar 23, 2010 8:31 pm

Bear cavalry? :lol:
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Re: Ramblings from the Tea Party

Postby Dwarfu » Tue Mar 23, 2010 8:32 pm

I look forward to the generalized crafting changes, especially those along the lines of what Jackard has been pushing.

I'd like to see food all have base FEP, but abstracted out recipies in which you can combine different items to make a single food item that somehow ends up with varying degrees of the ingredients' base stats (differing filling, +/- ea base FEP, etc.).

For example, since I live next to a river and heath, I have good access to fish and blueberries. So instead of eating individual brill and blueberries (or blueberry pie), I can attempt to make a generic 'stew' (or whatever you want to call it), using a brill filet, a blueberry and some water. Based on my cooking skill, it has a chance to give the final product (using the livestock breeding as an underlying mechanic) some str, int & dex, where a failed roll might reduce the FEP below its ingredients base, or have a chance to increase the hunger filling.

Again, just an example, this has fantastic possibilities no mater what route you take.

I agree that we are getting close to the 'zone' on the stamina/hunger issue.

One of the problems I had when we were at 10x was that I play as a farmer (and cook). My LP is generated from tending my farms and cooking. Since the fields were longer growing and I simply didn't need to make as much food, I wasn't progressing. For a game about progressing, that sucked. Sure, it left me time to explore other facets of the game, but then I didn't feel specialized anymore. Perhaps this could be alleviated by making farming have more of a mini-game to it, such as having to tend the fields for weeds/water or somesuch. But only if the mechanic amounts to something, not just extra time clicking. This would ensure that I can play as a farmer and still gain the LP needed to progress in my chosen career.

Also, horse. Connected to a wagon. With shipping crates. Allowing fast-travel. But first we need bridges.
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Re: Ramblings from the Tea Party

Postby Jeff » Tue Mar 23, 2010 8:32 pm

jorb wrote:Obviously, this way, an animal ken system could be developed. Where you can increase the ease of managing animals by actually doing it (not *IT* that is), perhaps even by getting to know them. Make them learn little skills like plowing, riding and whatnot. Perhaps even wyrd stuff. Little commands.


Bull-powered plows. Cow riding. Yeah.
By the way, is this related to the downtime? I mean, there is a sudden update going on?
"I'm just an humble farmer, after all"
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Re: Ramblings from the Tea Party

Postby Alkarym » Tue Mar 23, 2010 8:33 pm

and might i add :
we need some sort of divine punishment to the needless crafter killing and cyberslavery?

*Cowers in fear from divine fury*
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Re: Ramblings from the Tea Party

Postby NaoWhut » Tue Mar 23, 2010 8:33 pm

No he just tripped over the cord
so that he could type in the forums.

GET BACK IN THE... server room?
<3
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Re: Ramblings from the Tea Party

Postby Cicious » Tue Mar 23, 2010 8:37 pm

I think it's better that all food types have the same FEP stats. But your Cooking leveling would increase the stats, making it more fun to actually make the food. So like 100 cooking gives 2 or 3 times the bonus, so that food will be worth something to people with a lot of.... goods?
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Re: Ramblings from the Tea Party

Postby Thijssnl » Tue Mar 23, 2010 8:37 pm

NaoWhut wrote:But he's not black ,'=o


Gimme some paint and its fixed
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Re: Ramblings from the Tea Party

Postby jorb » Tue Mar 23, 2010 8:40 pm

I should also take time to recommend this beautiful song about Chairman Mao, from the period in Swedish history that I like to refer to as "the little dark age", i.e. the 70s. It's entitled "The Oarsman" "Mao ZeDongs thought is the sun that shall never set."

http://www.youtube.com/watch?v=NB_zRbk2QwM
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Ramblings from the Tea Party

Postby Wolfang » Tue Mar 23, 2010 8:50 pm

I woudl also liekt hsi tiem to recommend this song
http://www.youtube.com/watch?v=6Ij6Mwqb ... re=related

HORSES FTW
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Ramblings from the Tea Party

Postby sabinati » Tue Mar 23, 2010 8:59 pm

jorb wrote:I am building a settlement, again. I have just got the wood plough up, and some seeds to put in the ground soon. I paused to think. What is lacking in crafting at the moment is an expanded dimension. Crafting right now is, in general, an extremely boring process. There is a predefined set of tools that you can build, with no combinatorial characteristics at all. What would be far more interesting is if you had a far more arbitrary set of combinatorial "recipes". Jackard has been pushing for a system like that, and I think it is fairly cool. Also, it would allow for a far more varied resource base, with different types of wood, and more primitive ersatz for metal. I would also like to see crafting expanded over time, with more awesome projects available, artefact type items that could take days to craft. I would like to accomplish that by some sort of will/intellectual attribute, which can be expended for use in the crafting process, to regrow over time through sleep and whatnot. It could also tie in well with the wyrd project.

yes, crafting! depth! etc! :)

By the way, one of the coolest games I ever played was one called King of Dragon Pass, check it out.


looks cool http://forums.somethingawful.com/showth ... id=3211884

In addition to this, I'm thinking that it would be cool to have actual research projects, that can then be maintained to give LP. Keeping the lore, so to speak. Also, skills. I picture these as existing beyond the already existing skill categories, that is. "Mining" "Fishing". It wouldn't be radical, but simply giving you more efficient means of doing things. Objects should have weight, so you could become a good hauler, for example. Projects could then be tied in with civilization, to either grow or reduce that. That could, in turn have the effect of ease of maintenance on the skills, and research projects. To represent an intellectual presence in the world, without necessarily joining a village. I could build runestones and stuff, to maintain the lore, and, again, tie it in with civilization. And with more localized variance in terms of pseudo cultures. Something we've discussed before, with slight variances on objects depending on what materials were used in their production.


definitely sounds cool... kind of like researching things in sid meier's civilization series? i do like the idea of some means of increasing the efficiency of some things as well. all this stuff sounds cool, really.

Also, I think we could, that way, have far more of a minigame for more abstract character maintenance. Little buffs for being well trained, and stuff like that. That way we can get health a little game as well. Where you regrow your HP more by treating abstract damages. This could be a far more interesting development to replace LP, for that matter. In this scenario you would still have some sort of abstract learning rate, probably somehow modeled through points, but it would be on a far more learning by doing sort of basis. Food is really cool, and all, and I do think we're getting somewhere with hunger, but if the game is going to last beyond its initial appeal, it needs more good systems to play with, to extend the replayability and longevity of the experience. 10x was way over the top. 5x might be a little to heavy, but 3.5-4.5 might be just right. Did I mention wyrd?[

like, a well rested buff that helps learning? little bonuses here and there from various foods? cool. other methods of healing? cool.

Also, at the end of the day,
I need a horse.


giddyup
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