by KoE » Thu Apr 08, 2010 10:21 pm
In the meantime, making cabins in broadleaf forests just got a lot easier if there's a single elm in the area.
And I have a full stash of firewood! Plus I managed to get my livestock properly fenced in.
Back to the actually intended parts... Someone upthread mentioned 'making [tanning tubs] work like cauldrons'. Actually they already do if you fill them up beyond 60 liters - if you tump a whole 100 liter barrel in it you'll have 40 liters left over afterwards. It is, of course, still an enormous amount of water and it'd be sort of nice if there was even a temporary hack-solution to just make it take less. The LP is nice, but getting the water in the first place is still incredible drudgery, particularly for the newbies who have to resort to rabbit hides.
As to limited tree items, they definitely should be limited. I can't quite decide if the current amounts are sufficient - between trees I left for branches and bark and the trees I've grown since then, I generally don't need to go wandering far and wide for firewood pulled straight off the hoof (root?). Any sort of tree provides someone with meat enough to build a fire. Constructions like drying racks and the like can be handled by splitting any excess wood blocks from other constructions (and honestly seems like a more realistic source of firewood for domestic tasks). The only problem I have is bark when I'm at peak leather production.
On the other hand, a simple doubling would make a tree yield at most 20 branches (I think oaks have the most currently at 10?), would provide more newbie food in the form of apples and mulberries and the like, and make it possible to get a kuksa from a single birch (though you never seem to see a single birch in the first place).
Really, it's hard to come up with a concrete 'best' because, from what I understand, tree replenishing is tied to decay which is random. So streaks of luck/unluck throw the whole matter off. As it stands though I largely agree with jorb; having sufficient branches is pretty easy. I might could see an increased amount of bark (particularly if it ever becomes relevant to anything besides tanning). A food bearing tree regenerates 5% hunger which, upon reflection, actually seems quite appropriate given their frequency. My only real problem is how whackjob random it all is, but I suppose that encourages keeping several trees about which is definitely a good thing.