sounds great, linen and cave bulbs can now be used as currency
JUST AS GOD INTENDED!
sabinati wrote:is your alt kinned... or partied?
gt4329b wrote:So, an example to be sure I understand: if I'm selling cavebulbs and I want someone to pay me in hard metal bars ...but I don't have any bars (of any kind) in my inv, how do I specify "bars" as the payment medium/price?
gt4329b wrote:So, an example to be sure I understand: if I'm selling cavebulbs and I want someone to pay me in hard metal bars ...but I don't have any bars (of any kind) in my inv, how do I specify "bars" as the payment medium/price?
loftar wrote:gt4329b wrote:So, an example to be sure I understand: if I'm selling cavebulbs and I want someone to pay me in hard metal bars ...but I don't have any bars (of any kind) in my inv, how do I specify "bars" as the payment medium/price?
You cannot. You need at least one item to "seed" the stand with.
DatOneGuy wrote:THESE COINS, YOU MADE THEM USELESS-ER.
Potjeh wrote:DatOneGuy wrote:THESE COINS, YOU MADE THEM USELESS-ER.
I'd say it's quite the opposite.
Previously if you had access to a marketplace but no mint and metal, and you saw let's say a sword in one of the stalls, you had to set up a stall to make enough coins to buy it. Problem is, that can take a while, especially since it's hard to guess what items will sell well. By the time you got enough coins, the sword might get sold and the owner might not restock. Hell, the whole market might go inactive, and you'd get stuck with a bunch of useless coins.
Now, if you want that sword and the swordsmith needs repair bricks, he can set up a vendor stall and a barter stall. You come to the market with an amount of bricks equal to the value of the sword, get coin at the barter stall and buy the sword at the vendor stall.
Sure, this doesn't make sense for such a 1:1 exchange, but it makes a lot of sense if the stall owner is buying multiple things (let's say bricks, chants, bulbs and linen) and selling multiple things (swords, plates and helmets). Setting up all the barter combos would take not only a lot of stalls, but also a lot of identical items for sale. Crafting 4 swords in advance is a more risky business move than crafting just one. And there's also the case where the buyer doesn't have enough of any single item type to buy the sword, but has enough in multiple types. By converting them all into coins at a barter stall, he can buy that sword with half bricks and half chants for example.
In short, coins become useful as an intermediate good in trade, and this increased usefulness might even increase their perceived value, maybe even making them acceptable as a primary trade good.
Of course, it'd be a lot better if coins were stamped with a village seal, so a market village would have a degree of control over inflation by preventing third parties from flooding the market with coins without adding any actual desirable items to the market. Due to lack of no-q metal sinks, increase in number of coins in circulation that outpaces the offer of goods is a serious concern.
KnownPredator wrote:1) people can easily steal items that are put up for trade with theft act. If this is possible these items will never be used outside of their own town.
KnownPredator wrote:2) You can't see the Q of items that you want to get or are getting.
KnownPredator wrote:3) after trades are made, the person who presented the initial offer has to put up an item that he will be giving and take it back down, almost like a reset, in order for other people to use the stand.
KnownPredator wrote:4) It really shouldnt be able to be controlled ( putting up what they have and what they want ) on land by other people who do not own that land. It makes it so they can lock up your stand and make it so you cant use it.
KnownPredator wrote:5) to say what you want, you have to have that item to begin... unless im doing something wrong. Make it have a list of items you can choose from??
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