Game Development: Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Some fixes

Postby oloth » Tue Nov 09, 2010 5:10 am

Jackard wrote:too fucking bad, he is the one that chose raising a single stat to an obscene level while neglecting the rest

until nerf it was not that terrible, but at the moment is impossible, since the transition was too abrupt
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Re: Game Development: Some fixes

Postby DatOneGuy » Tue Nov 09, 2010 5:11 am

oloth wrote:Please explain how a person who has one of the stats over 1500 + will raise the other stats? in fact, you killed him, as the game continued to be unbearable.
Reduce the bonus to 400% FEP up to 78 %.... This is ridiculous, you reduce the increase by FEP in more than 4. Thus inflicting a heavy blow on the part of players, which keeps the economy and the political map of the game.
I do not think that many of them want to continue to engage in such self-torture.

sorry for my english.

We all told you all time and time a fucking gain, don't raise one stat you're gonna gimp your character.

You jumped on and decided "HEY ITLL BE FUN ILL JUST GO ALL STR TO BRICKBREAK AND WORRY ABOUT OTHER STATS LATER LOLol", and now you're in a rut, well guess what: tough luck, them's the breaks.

I jumped ahead 200 points, and I'm not even mad, if anything I'm happy, because it means that while I am ahead of most other people, I don't have to worry so much, shit isn't so rush around for insane amounts of crap. It's like complaining that you glitched your LP to 2billion and got nerfed back down to 500million, you're stlil bounds above the regular people.


oloth wrote:
Jackard wrote:too fucking bad, he is the one that chose raising a single stat to an obscene level while neglecting the rest

until nerf it was not that terrible, but at the moment is impossible, since the transition was too abrupt


Nope.
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Re: Game Development: Some fixes

Postby Granger » Tue Nov 09, 2010 5:13 am

oloth wrote:Please explain how a person who has one of the stats over 1500 + will raise the other stats?

I think that a toon which has 1500 in one stat while the others way lower than this (say 10% of that) is FUBAR anyway.

in fact, you killed him,
No, i think the player who painted (or, in this case, fed) his toon into that corner did it.
The discussion about the benefits of having a balanced toon is older than symbel game mechanic.

Reduce the bonus to 400% FEP up to 78 %.... This is ridiculous, you reduce the increase by FEP in more than 4.
Or - looking from the other side - reduced the ridiculous FEP from the table to a reasonable level.

Thus inflicting a heavy blow on the part of players, which keeps the economy and the political map of the game.
We're all alpha-testers here. Please do the only reasonable thing: live with it.

I do not think that many of them want to continue to engage in such self-torture.
I hope i'll see them in world 4, but afaik this could take quite a while (since what i gathered from loftar and jorb will need quite some work to be done on fundamental systems).

EDIT: Jackard and DatOneGuy beat me to this.
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Re: Game Development: Some fixes

Postby oloth » Tue Nov 09, 2010 5:27 am

We're all alpha-testers here. Please do the only reasonable thing: live with it.

do you really believe that she will release this game?
as soon as put the estimate at the institute will forget about us :-)
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Re: Game Development: Some fixes

Postby DatOneGuy » Tue Nov 09, 2010 5:33 am

oloth wrote:
We're all alpha-testers here. Please do the only reasonable thing: live with it.

do you really believe that she will release this game?
as soon as put the estimate at the institute will forget about us :-)

Doesn't matter if webelieve it will or not. It's an alpha game, stuff like this happens, deal with it and move on.
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Re: Game Development: Some fixes

Postby Jackard » Tue Nov 09, 2010 5:51 am

oloth wrote:
We're all alpha-testers here. Please do the only reasonable thing: live with it.

do you really believe that she will release this game?
as soon as put the estimate at the institute will forget about us :-)

guess what, they are inevitably going to make more changes that piss you off!! maybe you should quit while youre ahead
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Re: Game Development: Some fixes

Postby Granger » Tue Nov 09, 2010 6:22 am

For something completely different:

Dear Jorb,

The Streets
Can now be paved with gold. And some other things.


while i like your style of art for most areas i sadly have to say: the new pavement styles (at least the yellow and red ones i tested) look ugly to me, and imho totally dosn't match the rest of H&H style:

The pattern of the texture used would look good when being used as eg. wall texture for a building, but for a street?
Also the colors are screaming compared to the more pastel tones used throughout the rest of the artwork.

Maybe you can contemplate a little over the new pavements and my mumblings and maybe, maybe apply some slight changes to them:
Tune the colors a little lower (aka. not so loud), and for the pattern maybe just recolor the vintage stone pavement tiles? Or make something that dosn't draw the eye to the bottom right corner of the screen when looking at it (since human eye trained in western cultures tends to follow horizontal lines from left to right, and since the current tiles contain lines in ingame W->E layout your eye is drawn down when looking at it)?

Please, please, pretty please, with cherry on top?
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Re: Game Development: Some fixes

Postby DatOneGuy » Tue Nov 09, 2010 6:54 am

Agreed very much. Most of us talked about it here in Sodom, but didn't voice our opinion. The blue is absolutely to die for IMO, but the general design on all of them looks... ugly. Like it's forced in a square.

Furthermore going around the files to edit you can't edit those tiles :?
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Re: Game Development: Some fixes

Postby Mqrius » Tue Nov 09, 2010 7:18 am

Sarchi wrote:
ElectraFairford wrote:Does planting grass no longer work on mudflats? I have been working on grassifying a mudflat, and direct grass no longer works, plowing doesn't work...same with the new stomped dirt.
As far as I know, you could never plow mudflats. Likewise, try paving the mudflat first and then grassing the pavement.
Agreed, but direct grassing always worked, as well as direct paving. I used to grass, then plow my farm on mud flats...
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Re: Game Development: Some fixes

Postby Onionfighter » Tue Nov 09, 2010 7:35 am

Sounds like a great update. Terraforming is a lot of fun. Looking at those screen shots of the brick though, they are kind of ugly. Also, since most clay is found by rivers, does this mean the default brick color is now yellow? Ugh!

Also, I miss the faded edges paving had in the first world . . .
Last edited by Onionfighter on Tue Nov 09, 2010 7:42 am, edited 1 time in total.
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