Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stop. It's Hammertime.

Postby SamaR » Mon Dec 27, 2010 7:54 pm

KURWA DEBILE give my damages back!!! YOU SANTA FAKARS!!!
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Re: Game Development: Stop. It's Hammertime.

Postby ElGato » Mon Dec 27, 2010 8:03 pm

So did they keep palisade HP doubled at 5000?
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

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Re: Game Development: Stop. It's Hammertime.

Postby Spiff » Mon Dec 27, 2010 8:33 pm

Darki wrote:well sorry atleast i dont post exploitable bugs into the announcement section until some people do it :V
[something beautiful]
made this 4 hours ago and bam sent to jorb :)


I still hate you and hope you die, but this is amazing.

Also, my feelings on the update:


Brickwalls can no longer be damaged at all without a Battering Ram
*AWESOME*
Battering ram repair cooldown reduced from 24h to 8h
*ALSO AWESOME*
Newly built initial cornerposts should now have a 12h cooldown before they can be extended from
*SUCKS*
It should no longer be possible to wall-jump by (ab)using crossroads
*AWESOME*
It should now be possible to build essentially anything in both caves and mines.
*FAOIJSFIOJAIOGHIOHGIU*
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Re: Game Development: Stop. It's Hammertime.

Postby rozn » Mon Dec 27, 2010 9:34 pm

it was hard enough for noobs to find high q slings and hunt for food and now they need to get a bow and high mm?
You are just making it harder on them along with the rest of us. Hunting will always give tons of lp but people also want food so i suggest a bit less lp for killing the animals instead of making the weapons useless.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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Re: Game Development: Stop. It's Hammertime.

Postby Kaios » Mon Dec 27, 2010 9:35 pm

Just to reiterate what I asked before as I did not receive an answer: Does a village outside of a cave now claim the inside of the cave as well?

Also on another note, how far along is this new LP system? I know it's been worked on, scrapped, worked on, etc. for some time but I thought I would ask just out of curiosity. I know some people who are out of the loop like me are interested as well.
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Re: Game Development: Stop. It's Hammertime.

Postby spectacle » Mon Dec 27, 2010 9:45 pm

Kaios wrote:Just to reiterate what I asked before as I did not receive an answer: Does a village outside of a cave now claim the inside of the cave as well?

No.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
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Re: Game Development: Stop. It's Hammertime.

Postby yozzik » Mon Dec 27, 2010 10:10 pm

where`s goddamn minimap?
Severin, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Yozz, grandson of Yozzik.

P.S. More nice hats please!
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Re: Game Development: Stop. It's Hammertime.

Postby Colten » Mon Dec 27, 2010 10:21 pm

This is one of the most disappointing updates :(
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Re: Game Development: Stop. It's Hammertime.

Postby Seren_Elder » Mon Dec 27, 2010 10:25 pm

Cry more kids, this is a awesome update.
W3 - Apolion, Terricieil (old & new), Westedge & Saltmummys other place.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.
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Re: Game Development: Stop. It's Hammertime.

Postby jorb » Mon Dec 27, 2010 10:40 pm

Slight fixes:

Crossroads now count as authority objects for destruction purposes.
It should no longer be possible to build houses inside houses.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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