cobaltjones wrote:How accurate is this map? It looks like the "supergrid" lines overlap some water a little bit.
Sarchi wrote:loftar wrote:Onionfighter wrote:Here is what a "nuked" area looks like. No trees, no cliffs, no built objects. If you are wondering, this is what my home looked like after my area was nuked in w2.
Ah, that's actually a different kind of nuke; those were caused by me shutting down the server in the middle of maploading, when the tiles of that area had been loaded, but not the objects, causing only the loaded parts of that map to be saved.
These files are gone completely, so they'll behave the same as those other parts of the map that missing. The areas the world, that is.
Fuck. There goes my idea of a 1000x1000 area farm/village. :v
What will happen to the unaffected cave tiles directly underneath the nuked surface?
What happens if you build a minehole on the surface directly over a nuked underground area?
Windforce wrote:Vigilance wrote:Can we get a small world expansion to make up for lost areas?
Cave Lv10 gooooooo
mvgulik wrote:cobaltjones wrote:How accurate is this map? It looks like the "supergrid" lines overlap some water a little bit.
Untill someone proofs otherwize ... I would say, very pricise. (any misalignment's in it need to go to algeralith)
swarls wrote:so if someone had a village under a overground nuked part, he could build a vault that would be nearly impossible to reach?
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