Planned downtime: OS upgrade

Announcements about major changes in Haven & Hearth.

Re: Planned downtime: OS upgrade

Postby Sarchi » Sat Jun 09, 2012 10:29 pm

Nah, my point is that the game is pretty playable for me at the moment. I can still accomplish my tasks like I normally do, thus I don't notice any lag that is super-unbearable/out of the ordinary. Unless you guys are used to super lag-free gameplay, there's nothing different from what it is like now and before this OS upgrade mumbo-jumbo. Sure I may walk in place for a few seconds every now and then, but it's nowhere near enough to ruin my gameplay.
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Re: Planned downtime: OS upgrade

Postby Saxony4 » Sat Jun 09, 2012 10:32 pm

Sarchi wrote:Nah, my point is that the game is pretty playable for me at the moment. I can still accomplish my tasks like I normally do, thus I don't notice any lag that is super-unbearable/out of the ordinary. Unless you guys are used to super lag-free gameplay, there's nothing different from what it is like now and before this OS upgrade mumbo-jumbo. Sure I may walk in place for a few seconds every now and then, but it's nowhere near enough to ruin my gameplay.


Although the lag has lessened it's still a tiny bit worse than before the update, I can at least move and plow my fields now, compared to moonwalking every time I touch a plow.
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Re: Planned downtime: OS upgrade

Postby loftar » Sat Jun 09, 2012 10:40 pm

mvgulik wrote:@Zluka52: Take care of your quoting style. (As it 'seems' Loftar only read you last "unquoted" reply.)

Haha, ah, indeed. :)

Zluka52 wrote:if you use hash tree dir structure, it is not a problem for ext4.

Yes it is, because ext4 has a per-inode refcount limit of 64,000, which means that a single directory can't have more direct subdirectories than that.

Zluka52 wrote:For some heavy "write to disk" projects we make copy of all data on ram disk, and make hourly snapshots to hdd. don't know is it possible for you or not, but it realy help us.
We also have spikes with large amount of disk writes, but this was from mysql ACID logic.

That would be nice, of course, but as you can see, I don't have that much RAM. :)

If I were to order a new server, I would choose one with four disks, so that I could have two independent RAID mirrors, using one for the game data only.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Planned downtime: OS upgrade

Postby Mums » Sat Jun 09, 2012 10:47 pm

I do experience laggs like moving an object from my inventory to a drying frame taking up to 10 seconds and not being able to walk more then 3 seconds without lag occuring.
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Re: Planned downtime: OS upgrade

Postby Berdy » Sat Jun 09, 2012 10:51 pm

loftar wrote:
mvgulik wrote:@Zluka52: Take care of your quoting style. (As it 'seems' Loftar only read you last "unquoted" reply.)

Haha, ah, indeed. :)

Zluka52 wrote:if you use hash tree dir structure, it is not a problem for ext4.

Yes it is, because ext4 has a per-inode refcount limit of 64,000, which means that a single directory can't have more direct subdirectories than that.

Zluka52 wrote:For some heavy "write to disk" projects we make copy of all data on ram disk, and make hourly snapshots to hdd. don't know is it possible for you or not, but it realy help us.
We also have spikes with large amount of disk writes, but this was from mysql ACID logic.

That would be nice, of course, but as you can see, I don't have that much RAM. :)

If I were to order a new server, I would choose one with four disks, so that I could have two independent RAID mirrors, using one for the game data only.


XD if it get bad enough you should start a fund rasier/kick starter for a new sever.
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Re: Planned downtime: OS upgrade

Postby Avarice » Sat Jun 09, 2012 10:53 pm

Took me 15 minutes to swap curios from my cabinet last night, and 20 minutes to gather mulberry leaves from a tree a few screens away today.

You guys are lucky if you can farm and do chores in your villages. :(
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Re: Planned downtime: OS upgrade

Postby Sarchi » Sat Jun 09, 2012 10:55 pm

Worst case scenario: You can't fix the lag.

What happens then? Can you just go back to Debian 5.0 and have the same stuff as before?
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Re: Planned downtime: OS upgrade

Postby Krugz » Sat Jun 09, 2012 11:01 pm

Loftar,
Does this all boil down to an issue of not having enough money for a better server? If that's the case, I'd be interested to see if you could give a rough estimation of how much money would need to be raised. Thanks for trying to fix the lag, hopefully you figure something out :mrgreen:

Anyways, I can play HnH pretty well. It's lagging, but not enough to deter me, the most frustrating part is when I'm trying to walk a cart out of a door and keep getting stuck :lol: but I can do just about everything I would be doing anyways, albeit slower.
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Re: Planned downtime: OS upgrade

Postby loftar » Sat Jun 09, 2012 11:01 pm

Berdy wrote:XD if it get bad enough you should start a fund rasier/kick starter for a new sever.

To be honest, the greatest problem isn't so much the funds (Hetzner is rather cheap), but the time needed to set everything up.
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Re: Planned downtime: OS upgrade

Postby Dill » Sat Jun 09, 2012 11:02 pm

Krugz wrote:Loftar,
Does this all boil down to an issue of not having enough money for a better server? If that's the case, I'd be interested to see if you could give a rough estimation of how much money would need to be raised. Thanks for trying to fix the lag, hopefully you figure something out :mrgreen:

Anyways, I can play HnH pretty well. It's lagging, but not enough to deter me, the most frustrating part is when I'm trying to walk a cart out of a door and keep getting stuck :lol: but I can do just about everything I would be doing anyways, albeit slower.


Id gladly donate for a better server.
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