Game Development: Removed Grievous Damage From Ants

Announcements about major changes in Haven & Hearth.

Re: Game Development: Removed Grievous Damage From Ants

Postby Squidgy » Tue Mar 23, 2010 5:03 am

I really like the idea of a new slider for metabolism. My undying support for that idea can be represented by the raging boner I have right now.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Russaria » Tue Mar 23, 2010 5:26 am

Seizure wrote:Personally, I think anything past 2x is ludicrous.

The skill to stat ratio was perfect before... 1/5 the stat growth we used to have is quite unreasonable.


And the way we are no w bakc to the stupid ani,mmals that sit and camp your body to hit until your dead is an awesome reversion/de-evolution. stupid shit
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Re: Game Development: Removed Grievous Damage From Ants

Postby Peter » Tue Mar 23, 2010 5:52 am

Seizure wrote:Personally, I think anything past 2x is ludicrous.

The skill to stat ratio was perfect before... 1/5 the stat growth we used to have is quite unreasonable.


You have to break eggs to make omelets. And as it was, eating took more time than any other element of gameplay. This is an improvement, even if it means that trying to push stats is harder.
For one thing, it's now possible to stockpile enough food to last you through several play sessions.
Surprise.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Seizure » Tue Mar 23, 2010 6:05 am

Peter wrote:You have to break eggs to make omelets. And as it was, eating took more time than any other element of gameplay. This is an improvement, even if it means that trying to push stats is harder.
For one thing, it's now possible to stockpile enough food to last you through several play sessions.


lol?

I have a cupboard for each stat, besides PSY and CHA. Not once after I got set up have I logged off and not had 2/3 of those cupboards 1/2 full. I am not the type to grind stats, but its not like I avoided stamina draining activities. On the last map, my cupboards were commonly overflowing with fucking food. I could go for several days of gaming without finding/making food if I wasnt so anal about my stat growth.

Even before I joined a single village, I never had problems with getting food. That was before all the foragables, ants, and all the little conveniences there are now.

How the hell are you people having any, ANY trouble feeding yourselves?
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Re: Game Development: Removed Grievous Damage From Ants

Postby ElGato » Tue Mar 23, 2010 6:53 am

Squidgy wrote:I really like the idea of a new slider for metabolism. My undying support for that idea can be represented by the raging boner I have right now.

lol squidgy is a guy? =o



:lol:
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Re: Game Development: Removed Grievous Damage From Ants

Postby Sarge » Tue Mar 23, 2010 7:26 am

Hunger reduction eased by x5 is a lot better, but in the opinion of the members of my village and I, this is still a little bit too slow. Can we try x3?
factnfiction101 wrote:^I agree with this guy.
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Re: Game Development: Removed Grievous Damage From Ants

Postby Pansy » Tue Mar 23, 2010 7:44 am

ElGato wrote:
Squidgy wrote:I really like the idea of a new slider for metabolism. My undying support for that idea can be represented by the raging boner I have right now.

lol squidgy is a guy? =o



:lol:


Or possibly her name outside of the game is Peggy?
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Re: Game Development: Removed Grievous Damage From Ants

Postby Cicious » Tue Mar 23, 2010 9:20 am

I think the food/hunger is good enough with x5. Though I still think they should make fish more common to find, it takes me 30 minutes to the nearest fishing spot :o Besides I hate the boars at the moment.
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Re: Game Development: Removed Grievous Damage From Ants

Postby ImpalerWrG » Tue Mar 23, 2010 10:25 am

I can confirm keys can now be made with Tin and presumably other soft metals, I've updated the wiki though it would be cool if some people could confirm that any metal is usable (Golden key to the city?)
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Re: Game Development: Removed Grievous Damage From Ants

Postby Twentytwos » Tue Mar 23, 2010 10:30 am

So i figure everyone else has thrown in there 2cents so here is mine.

Boars love'em brings back the danger feeling while exlporeing
Keyring's thank you very much finally

Now Hunger ........
Personally i like t eat, i farm to eat , i hunt to eat, i fish to eat, i work hard to drain stam to eat.
But now we dont have to eat so ....... it makes be really sad i stand in front of my cupboards looking at my piros,robs,deer dogs,butterbulbs and 10 other cupboards full of food and think this is gonna last awhile.
I figure between me and my 2 friends its going to take us a month to eat just what we have stockpiled, unless we take part in the tedious handplow/ok'ed water grind just to eat which ok, but not very fun.
Now imo eating was what really makes the game i mean ok so you have built your house,farm,mines, 15k brick wall lol now what ?
Well you raise stats, i honestly think your intentions were to slow the game down the process of gaining godly stats in a week which is understandable.

Now wether you make it better or worse only you guys can forsee, but as of now you still have a game that is great, most will just overcome and adapt still enjoy their time spent playing H&H.

Too Jorb & Loftar
Job Well Done, Thanks
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