ChrisWebb wrote:Surely you do not feel that you and a few other ?goons?
There are other factions in the game, you know.
ChrisWebb wrote:Surely you do not feel that you and a few other ?goons?
flaw wrote:Ah, and I see the mods have started the censorship. Nice job deleting my post.
ChrisWebb wrote:4)Not to be ugly but that is stupid, for the same varying reasons anyone wants a village including yourself. We are all friends in real life and this is our place, just like last world, we can trust each other and enjoy playing together. Surely you do not feel that you and a few other ?goons? who plan on mass cities or salvery, pvp, infighting and machismo posturing are the only ones who deserve to found a city in a sandbox world. It is nice to have a village, our name, our tradition, our community and beliefs and gameplay, local allied towns and trading posts/cross posts for travel, surely again you do not feel you have some special destiny or position that suggests everyone else should be relegated to a spathering of personal claims while you and others get to roleplay city leaders?
5) No, we and everyone else playing in a sandbox deserve a village and the roleplay elements, as well as community elements, that go with it just like you do. This IS or was "A sandbox mmo rpg" right? Not to be relegated to cannon fodder, slaves, or claims for your village to take and attack when you decide you are ready to. Why don't you believe others have just as much pride and fun in roleplaying as you do in an RPG, considering your signature. Also I might add I have read your personal forums for Codexia I found along time back in the second world while doing a google search one time, I know how much you and your fellows have enjoyed the game. Others deserve the same do you not think?
ChrisWebb wrote:1) I am the town miner, I live at my mine, after grinding to Yeo I was bought in to take over the mine alt. I do not do much else so I make very little LP in the area except for intentional grinding in the nearby forest.
ChrisWebb wrote:2) Very low 15/15, as this update was not announced I had never concentrated on those stats. Rhianon has begun bringing raisins to the mine site for me to eat when she comes to pick up ore.
ChrisWebb wrote:4)Not to be ugly but that is stupid, for the same varying reasons anyone wants a village including yourself. We are all friends in real life and this is our place, just like last world, we can trust each other and enjoy playing together. Surely you do not feel that you and a few other ?goons? who plan on mass cities or salvery, pvp, infighting and machismo posturing are the only ones who deserve to found a city in a sandbox world. It is nice to have a village, our name, our tradition, our community and beliefs and gameplay, local allied towns and trading posts/cross posts for travel, surely again you do not feel you have some special destiny or position that suggests everyone else should be relegated to a spathering of personal claims while you and others get to roleplay city leaders?
Haven & Hearth, About Page wrote:As players progress, they will be able to accquire new skills and abilities, allowing them to perform a varitety of tasks—such as the claiming of land, the construction of buildings and the cultivation of crops—each step forward making the basic task of survival somewhat easier. Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.
At least, those are our lofty ambitions.
ChrisWebb wrote:5) No, we and everyone else playing in a sandbox deserve a village and the roleplay elements, as well as community elements, that go with it just like you do. This IS or was "A sandbox mmo rpg" right? Not to be relegated to cannon fodder, slaves, or claims for your village to take and attack when you decide you are ready to. Why don't you believe others have just as much pride and fun in roleplaying as you do in an RPG, considering your signature. Also I might add I have read your personal forums for Codexia I found along time back in the second world while doing a google search one time, I know how much you and your fellows have enjoyed the game. Others deserve the same do you not think?
ChrisWebb wrote:6) Sure, I put an ad up, but considering the griefers,thieves and quitters this game attracts we have never had much luck with finding decent players so we stopped bothering to try way back in the 2nd world, not that they did not like us or our city, but they always sem to quit the game after a short time leaving unsightly HF's all around.
ChrisWebb wrote:The system is now geared towards eliminating a huge part of the player base and restricting alot of the gameplay to people like you, with your own village, but suggest others not to bother. I just do not see by what method or deservance you and those like you believe you desrve such a right alone? Also I personaly felt bad about it because it was one step closer to the 100's of lame mmo clones out there now. Grind, bullies, small percentage recieving favored position and mechanics ect. It is all way too familiar and a sad developement IMO.
ChrisWebb wrote:In conclusion, of course there is a problem now with all the regular tasks being so low in LP considering both their daily need and overall enjoyment in doing. To implement such a system without also addressing this is shortsighted and makes the development team seem amateurish.
ChrisWebb wrote:Thanks.
burgingham wrote:Are you aware of the fact that insulting the guy you are arguing with is not a valid argument? In fact it even weakens your own arguments so much that nobody will be able to tell if there is some truth to the points you are making when you frame them with insults.
Lothaudus wrote:Have you read the about the page recently?Haven & Hearth, About Page wrote:As players progress, they will be able to accquire new skills and abilities, allowing them to perform a varitety of tasks—such as the claiming of land, the construction of buildings and the cultivation of crops—each step forward making the basic task of survival somewhat easier. Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.
At least, those are our lofty ambitions.
If you read the two paragraphs before that and look at the insta-death swimming and angry surprise bear attacks and jorbs repeated mentions of it, you'd note they want to make the game harder. They want to make you earn some things. Why should everyone who decides to start be able to found and maintain a village? Shouldn't a village denote a sufficiently large enough, organised community and not just "three guys with a dog who play once a week"? Shouldn't coming across a village give some sense of civilization, that you've found something rare, something special? A chance to trade with someone? As opposed to "yet another empty place where no-one is online" dumped over resources no-one is using?
Shouldn't maintaining a decent, workable society denote some kind of effort? And give some sense of achievement to those who can accomplish it?
... or should everyone be able to create an alt and simply setup shop where-ever they like, take-over however much land they like without a second thought and declare themselves king of the village without any effort at all? And then what of the larger communities that setup 5 or more villages, each one over yet another resource point. The three Iron Mines they claim "just in case", only one of which they use. The other mines they ignore. The large swaths of land they carve out and walls they build around it, locking everyone else out... only to then have 90% of their village leave and stop playing because they got bored.
loftar wrote:but that's a quantitative, not a qualitative, matter.
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