The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby LadyV » Fri Apr 10, 2015 9:33 pm

burgingham wrote:
Could also just make cellar walls impenetrable from the outside and do not allow any digging of exits to the surface or whatever.Well designed tunneling into enemy towns does sound tempting, probably not managable without being too strong though...

Edit: Actually my first suggestion probably still does not allow what was asked for. Maybe connecting cellars is just not a viable option then. I don't think it adds that much to the game anyway.


Impenetrable walls works well to. I like your suggestions. :)

And yes we agree connecting cellars creates headaches.

Good to see you posting Burgingham.
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Re: The Ghost of Christmas Future, II

Postby SynthAura » Fri Apr 10, 2015 11:41 pm

What about the possibility of upward mining from a lower level to dig into a base?
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Re: The Ghost of Christmas Future, II

Postby Bob_the_Cat » Sat Apr 11, 2015 12:25 am

SynthAura wrote:What about the possibility of upward mining from a lower level to dig into a base?


Would be cool but its already hard enough to fend off a no life opponent(s). The last thing the random hermit needs is to need to make an iron floor for his brickwalled base so that some guy doesnt just go under it.
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Re: The Ghost of Christmas Future, II

Postby borka » Sat Apr 11, 2015 12:36 am

Guess we'd desperatly need sanies and cesspools then :P
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Re: The Ghost of Christmas Future, II

Postby Jackard » Sat Apr 11, 2015 12:46 am

SynthAura wrote:What about the possibility of upward mining from a lower level to dig into a base?

try playing King Arthur's Gold to see how incredibly obnoxious this can be
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Re: The Ghost of Christmas Future, II

Postby venatorvenator » Sat Apr 11, 2015 2:40 am

Jackard wrote:
SynthAura wrote:What about the possibility of upward mining from a lower level to dig into a base?

try playing King Arthur's Gold to see how incredibly obnoxious this can be

But you can climb and hide on trees which we can all agree is worth every obnoxiousness.
Xcom wrote:Most good things last only a short time
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Re: The Ghost of Christmas Future, II

Postby borka » Sat Apr 11, 2015 3:31 am

and jump on others heads ...
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Re: The Ghost of Christmas Future, II

Postby Oddity » Sat Apr 11, 2015 3:51 am

Will you make it so walls have no soak for 24 hours instead of not letting us build until they're "done drying"?
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Re: The Ghost of Christmas Future, II

Postby Ninijutsu » Sat Apr 11, 2015 4:38 am

Oddity wrote:Will you make it so walls have no soak for 24 hours instead of not letting us build until they're "done drying"?

So that random passerbys can come by and break down every piece of your freshly built wall?
Of another era.
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Re: The Ghost of Christmas Future, II

Postby loftar » Sat Apr 11, 2015 5:03 am

Ninijutsu wrote:So that random passerbys can come by and break down every piece of your freshly built wall?

Not a whole lot different from being completely without walls for 24 hours.
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