TeckXKnight wrote:I detest them but they're integral to the game as it's currently designed. What's a reasonable alternative?
Well its the only option as you said. For a game that is more set in the medieval period than anything else we are lacking medieval structures. Towers, castles, forts... Walls as they are only remotely resemble what they should. Walls should be hugely expensive projects that truly require many people to make. If we set the price accordingly then you understand why towers and the like were popular fort he time.
Make new walls/barrier types as well. Dirt ramparts, stone walls...
The single limiting thing to Haven is lack of variety and each structure/items uniqueness. Every item/structure should have benefits and flaws. This allow all to be valuable in some way. For example stone faster to craft than brick but less soak value would be a possible option. Or dirt ramparts being the fastest. As for unique aspects, wood splinters and burns, stone cracks faster... Each has resistance to certain weapon types as they did in real life.
Don't get me wrong Im not clamoring for the real life insertion but some things you cant abstract and make work well. Structure should be more prevalent than walls.