The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby jtpitner » Sat Apr 11, 2015 11:18 am

jtpitner wrote:They should of put a drying tiime oon houses then it would have mattered when i house jordan and his buddies in ...haha


dickbags like you are the reason houses do have an annoying as fuck timer.[/quote]

I did this one time and was the first. so you know i was chased across a mountain and such and i rarely fight. I got my group together and we showed up and no one was there blahblah we were about to leave when i came up with that. and after that they fixed it . .... remember if i would not have done so it might not have been fixed :)>.....
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Re: The Ghost of Christmas Future, II

Postby loftar » Sat Apr 11, 2015 3:35 pm

TeckXKnight wrote:I detest them but they're integral to the game as it's currently designed. What's a reasonable alternative?

For the record, I very much approve of this discussion. If there is a reasonable alternative to the ugly walled-in compounds of current Haven, I'd very much like to hear it.
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Re: The Ghost of Christmas Future, II

Postby LadyV » Sat Apr 11, 2015 4:13 pm

Robben_DuMarsch wrote:Can we just rethink walls entirely?

They certainly allow developed clans to mitigate almost all risk that comes with going around randomly killing people.



They also protect those that are weak or alone.
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Re: The Ghost of Christmas Future, II

Postby LadyV » Sat Apr 11, 2015 4:27 pm

TeckXKnight wrote:I detest them but they're integral to the game as it's currently designed. What's a reasonable alternative?


Well its the only option as you said. For a game that is more set in the medieval period than anything else we are lacking medieval structures. Towers, castles, forts... Walls as they are only remotely resemble what they should. Walls should be hugely expensive projects that truly require many people to make. If we set the price accordingly then you understand why towers and the like were popular fort he time.

Make new walls/barrier types as well. Dirt ramparts, stone walls...

The single limiting thing to Haven is lack of variety and each structure/items uniqueness. Every item/structure should have benefits and flaws. This allow all to be valuable in some way. For example stone faster to craft than brick but less soak value would be a possible option. Or dirt ramparts being the fastest. As for unique aspects, wood splinters and burns, stone cracks faster... Each has resistance to certain weapon types as they did in real life.

Don't get me wrong Im not clamoring for the real life insertion but some things you cant abstract and make work well. Structure should be more prevalent than walls.
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Re: The Ghost of Christmas Future, II

Postby loftar » Sat Apr 11, 2015 4:30 pm

LadyV wrote:Well its the only option as you said. For a game that is more set in the medieval period than anything else we are lacking medieval structures.

Then again, it's not as if every single peasant surrounded his land with a palisade, either.
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Re: The Ghost of Christmas Future, II

Postby LadyV » Sat Apr 11, 2015 4:32 pm

loftar wrote:
LadyV wrote:Well its the only option as you said. For a game that is more set in the medieval period than anything else we are lacking medieval structures.

Then again, it's not as if every single peasant surrounded his land with a palisade, either.


Exactly! And we dont have ways to bar our door either. We need alternative security options.
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Re: The Ghost of Christmas Future, II

Postby hellenisma » Sat Apr 11, 2015 4:40 pm

There's still no notice of when we'll be abel to playtest it ?
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Re: The Ghost of Christmas Future, II

Postby borka » Sat Apr 11, 2015 4:42 pm

borka 15:57 wrote:There's no date given yet when this will happen

http://www.havenandhearth.com/forum/vie ... 67#p514167
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Re: The Ghost of Christmas Future, II

Postby Potjeh » Sat Apr 11, 2015 4:53 pm

loftar wrote:
TeckXKnight wrote:I detest them but they're integral to the game as it's currently designed. What's a reasonable alternative?

For the record, I very much approve of this discussion. If there is a reasonable alternative to the ugly walled-in compounds of current Haven, I'd very much like to hear it.

If vandalism in general took a lot of time and resources walls wouldn't be as necessary for protecting infrastructure. And if they could be scaled they would be less effective against theft and even murder (though the climber should obviously be limited to very light gear, so he'd be easy pickings for a properly geared fighter). With these two in place it wouldn't be worth the effort to palisade every tiny hermitage.
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Re: The Ghost of Christmas Future, II

Postby zacty » Sat Apr 11, 2015 5:21 pm

I think the problem is more, at least where the individual player is concerned, not so much security but the ability to defend themselves.

combat in this game is pretty hard to fully understand, and even if you do understand it, but you don't have the time or the resources to dump into an absurd amount of UA/MC, than combat against people that want to fuck with you isn't an option. There needs to be more accessibility for people, or even small groups with less time to put into the game. I'm not saying that someone who only plays a couple hours a day and only has a couple hundred K LP should be able to beat a guy who plays all day and has many millions into combat skills, but lower-tier defense should be viable in some way.

loftar wrote:Then again, it's not as if every single peasant surrounded his land with a palisade, either.


that is true, but i'm sure they would have been reasonably capable of defending their land.
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