loftar wrote:LadyV wrote:Well its the only option as you said. For a game that is more set in the medieval period than anything else we are lacking medieval structures.
Then again, it's not as if every single peasant surrounded his land with a palisade, either.
If you imagine what kept people from doing in the past of our world what they do in HnH, you will end up with arguments touching society, culture, morals and the like though and not necessarily get hard solutions in terms of game mechanics.
So far HnH has proven that it is kinda of impossible to impose such "soft" standards on people in an online game, as they do not really need to fear any consequences if they do not follow a certain kind of code. Even permadeath has only done so much to play checks and balances. Not even considering the absence of actual permadeath these days with the curio system in place, as that seems to lead to a whole other debate.