burgingham wrote:DDDsDD999 wrote:Avu wrote:stuff
I like the ideas and feel they could actually work and be fun, but it just seems like a completely different game.
That's my feeling about your post too, avu. At least the whole feudal hierarchy part of it. Not sure Loftar and Jorb want such a tightly fit role system for our characters.
My system solves a lot of problems at the same time but it's not like it's a monolithic system all or nothing parts of it I have suggested in the past like wall jumping, arson, natural resource vandalism protection etc. Thing is if you don't change the game and implement incentives for people to behave a more sociable way good will alone will never prevail. It's been pointed out before why real life works differently than a game aka real consequences for your actions and fear of them that keep all but the most psychopathic and desperate away from crime and those are rare and can be relatively easily put away in prison or killed. If you insist a society forms when bad behavior is easier work than constructive socially acceptable one then many will just choose that they'd do the same in real life they knew for sure they could get away with it. So whatever solution is needed HAS to be one that rewards social behavior mechanically rather than in some belief of free market or whatever other larpy ideological system one seems to favor at a given time. If jorb and loftar insist on not doing it then the game will just be as doomed as this current incarnation.
As for point to point fixes you guys seem to come up with only for someone else to immediately point out the flaw of course if you make walls expensive then a hermit will be fucked and the thing is he should be fucked because there is no reason why a tiny thorn in the side of a big organization should be able to hold out against said organization unless of course he can become part of a bigger organization. Some are really enamored with the idea of carving it on your own not living in a comune and my system still allows for them while integrating them into the bigger picture affording them more protection than they would otherwise deserve.
Seems to me we are heading away from instant base distruction why not admit that such binary all or nothing system hurt the game now and that if we would extend the new version to characters as well, like I suggest, it would both d-incentivize alts and make conflict more common at the same time without it ending up in hermits quiting after they lost month's years of work. Do we really need the mental masturbatory aid of permadeath so we can brag how hardcore we are playing permadeath char one slip of a mouse button (hi retarded movement combat) and it's all over? I'm sure there's quite a lot of you left playing who get off on this thing alone because frankly most of the others who don't quit long ago.
@LadyV
My prestige has no bearing on morality merely a power and control measure. If you go around robbing people knocking them around destroying keeps and revenge never comes then your prestige goes up why you do these things doesn't even matter either you're some bandit group or some white knight organization stamping out a hive of villainy. Of course if you get your ass kicked as a result your prestige should get a hit.
As for only scents wall climbing I'm ok with that too but the idea in my system is to make walls irrelevant unless you go for big prestige. It would allow a no wall farm to exist unlike now since yes wall won't matter because their role will be to stop rams and catapults to knock out your keeps and castles and not stop petty crime. An innocent getting knocked out while his structures stand will keep him out of char progression (but maybe still able to do work around their farm) for a few hours while getting scents and going after the criminal will put him out for a lot longer time especially if it's done with siege warfare. Vandalism will not be this instant thing you will have to set fire of stuff an it will be something like 12 hours no damage at all 6 more hours of tiny tiny damage then progressively more until 24 hours at each point before you can repair your shit and put out the fire. Without teleportation and cumulative penalties on item theft the thief will absond with an item or two instead of full inventories of them otherwise when you track him down you'll knock him out for weeks.