by Zamte » Tue Feb 01, 2011 12:55 pm
I honestly don't see a cash shop being too bad. If the equip system is anything like H&H, then there's plenty of slots with no real use. Would be easy to make items dyeable, then sell dyes, as well as offer vanity items for slots which have no other use. Cloaks or capes would be a good example.
Another factor is that with perma-death, full looting, etc, anybody who would buy game-enhancing items would quickly have a target painted on their back. Also due to the nature of the game, items which are bound to you don't make a lot of sense, so those items would even help stimulate the economy via being able to be sold/stolen/whatever.
People would likely be careful about buying anything, even vanity items, as it stands out and shows other players that they've got neat stuff that's not possible to get in game. Game-enhancing items, if they existed, would only be truly safe to purchase if you're already incredibly confident in your abilities, and those who are at the top and have no cash to spend could likely take them from others if they so desired.
No matter what they do, it's going to be a very different dynamic than it would be in any other game. It's also unlikely with permadeath as many people will be willing to purchase items to begin with. I know I'd be hard pressed to spend real life money on an item I have no guarantee I'll still have tomorrow, if somebody else decides they want it.
Whatever ends up happening, it'll be uniquely-designed to fit the game.