Neruz wrote:Thievery is a legit way of playing.
Servers down so have some fun rambling in thought I will...lol
Hummm, I suppose so, Thinking back I guess i have ran across some examples. there is a few RO private servers that allow botting, some games here and there that turn their eyes to macros and exploits, very few and they always fade away or dissapear. So I suppose it's correct. But like the majority I've always agreed that I fail to understand "why bother" Time being a bit precious in this life...lol So, I play this game for instance but I don't want to "play" I want to...just be here? I can't figure out how to get it myself, do not wish to, have not the ability, so I just "want to be here and have what I want" but "I don't want to actually play" so I steal it all and call that "playing", that way "I don't have to do the boring stuff". Instead I steal it from someone else who did the work.
So, in analysis, we want newbs to play legit, because if noone does the work then no one has anything to steal and eventually the game dead ends. So in development we make things more tedious and nerfed so working is even harder to encourage more stealing to advance (led by the developer himself as example to others publically at that), but again in the circle, soon everyone steals and noone works and there's nothing left to steal and "dead end again". As I've seen in other threads, when people do wish to play legit or peacnik or care bear, they're threatened and smirked "ummm well lets come find you and wreck your game then hehe haw haw" becuase we have nothing else to do because we've "stolen all we need" and now are bored.
Maybe like a couple articles I've read at mmorpg (where i found this game by the way), sandbox games are doomed to failure despite the huge desire in the gaming world to have someone make a good one, is because of the 2 distinct types of gamers it attracts, whom when they meet, clash in an unbalancable manner and so all sandboxes fail. I guess the answer could be a double server sandbox in which some simple mechanic (tresspassing skill for example which if disabled would then make moot all following skills such as theft) is allowed on one but not the other. I think I've seen a couple games do that in the high grade pvp genre. In the end such a thing may be the only way to finally make a sandbox that actually lasts. Espcially since the dislike between the two types is so venomous. Theives/griefers find the peacenik workers so silly and boring for working to advancement when they could just skip it all and steal, while the workers find the theives/griefers lazy, childish, not real gamers, inept and unintelligent. 2 opposite and not very nice views could hardly ever co-exist within the same game in a successful level. This may be why no gaming compnay with real money at stake has even taken this genre seriously or as a possible workable gaming platform.
Which is quite sad since whoever does finally make one will make a financial killing, this game for example could make J&L never have to work another job ever again and live quite comfortably rolling in revenue. I think the best example I know is a silly little animal game called Pony Island, ran by a guy and his girlfriend, just an Indy mmo, they made so much money they had to MOVE from Switzerland to Malta because they didn't want to face the tax rate...LOL (I mean this little indy couple after 4 years were raking in mid 6 figures per year and still are! not bad for a little horsey breeding game). But maybe H&H like all other attempts at a sandbox is doomed to the dual conflict of the 2 types of players such games attract. Disheartening but what can ya do.
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