MagicManICT wrote:Inspired is the wrong word. People are usually inspired by works of others or works of nature. It's more like saying if HnH were an OS, you could call it Win98 and Salem could be WinXP. (Or something like that... horrible metaphor, I know, but it was only thing I could think of that might be universally understood.
When describing it to people, I call Salem "Haven 2.0". It's not a copy, but it definitely evolved from Haven. Many of the systems are attempted improvements over the Haven systems. Gluttony moving to no hunger bar for leveling because that seemed a useless mechanic. A new take on the skill and LP system again, further evolving past the curiosities, but still based on them.
As for the gameplay, you're right pain, I'm speculating. But Salem will play like Haven in the same sense that Wurm plays like Haven. Open world, crafting based, sandbox MMO's have a theme to them. And seeing as Salem appears to evolve from Haven, I doubt that theme will have been lost.