Smooblymoobs wrote:Potjeh wrote:Nah, man, us mods have to post that message. They also make us count online hearthlings when the server is up
Firstly... made me lol a lil.
Secondly... You no longer need to count.
Thirdly... How long?
this
Smooblymoobs wrote:Potjeh wrote:Nah, man, us mods have to post that message. They also make us count online hearthlings when the server is up
Firstly... made me lol a lil.
Secondly... You no longer need to count.
Thirdly... How long?
fury1987 wrote:Is the time posted on that message in a 12 or 24 hour format?
If 12, can we tell if its AM or PM?
Javiar wrote:Any games kinda like this(not wurm) that i can check out while I wait for the server to get back up.
hazzor wrote:
i genuinely think it's a terrible misconception to make that making a new world will rid the serve of lag, it's been said already that the lag is caused quite simply by the server not being on a great connection, so unless they fixed that, it's a combination of that and the recent heightened playerbase
MagicManICT wrote:hazzor wrote:
i genuinely think it's a terrible misconception to make that making a new world will rid the serve of lag, it's been said already that the lag is caused quite simply by the server not being on a great connection, so unless they fixed that, it's a combination of that and the recent heightened playerbase
Yeah, because six months ago, we didn't have 1500 people on at the same time....
We also didn't have a world map backup system running to make sure any future drive crashes don't wipe out parts of the world.
We didn't have the same server serving up everything at once. (The resource server was on the web server.)
Conclusion: the current number of players likely has absolutely nothing with the latency the server is experiencing. (I don't even recall w3 being this low at over a year into the world and we're only 7 months in.)
knightgabe13 wrote:It'll be up tomorrow, it was the last time we had a crash. Don't you guys have some kind of time waster that you can do until it comes back up?
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