The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Phenomenon » Thu Apr 23, 2015 8:46 pm

Am I the only one here, who checks this thread at least 3-4 times per day? :(
I want Hafen to be released so much.
Maybe kind mr.Jorb could give a us a little bit more information?
Like, for instance: Don't wait for Hafen around few weeks.
(Sorry for poor english)
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Re: The Ghost of Christmas Future, II

Postby Dzedajus » Thu Apr 23, 2015 10:56 pm

It will be same as haven only a bit less of repetitive clicking and nicer graphics, same rat race and same incomprehensible combat system. I don't see where all this hype is coming from.
You're just waiting to jump on the bandwagon and then quit the game same way as you did with haven.
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Re: The Ghost of Christmas Future, II

Postby Jackard » Thu Apr 23, 2015 11:45 pm

Dzedajus wrote:It will be same as haven only a bit less of repetitive clicking and nicer graphics, same rat race and same incomprehensible combat system. I don't see where all this hype is coming from.

Also, 3D!
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Re: The Ghost of Christmas Future, II

Postby Ninijutsu » Thu Apr 23, 2015 11:54 pm

Dzedajus wrote:incomprehensible combat system

Whatever are you talking about? You must be thinking of another game.
Of another era.
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Re: The Ghost of Christmas Future, II

Postby Akhilleus » Fri Apr 24, 2015 12:21 am

Looks amazing. I just hope the combat system has less of a learning curve.
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Re: The Ghost of Christmas Future, II

Postby Bob_the_Cat » Fri Apr 24, 2015 12:33 am

Look at the bright side, the haven combat systam at least has some skill in it, unlike most games where click attack and the person with the most time grinding / botting wins. At least in this if u have equal ish stats its a skill fight.
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Re: The Ghost of Christmas Future, II

Postby Massa » Fri Apr 24, 2015 1:56 pm

There's no skill in running half an hour around a bunch of trees and other crap, putting down looms and stone mansions to block an idiot from pursuing you.

It's pure gonk, who ever has more probably wins.
7v3, one gets knocked down, the 7 pile him and the other two run free.
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Re: The Ghost of Christmas Future, II

Postby jtpitner » Fri Apr 24, 2015 2:08 pm

Dang a lot of hating going on for the last page...
War does not determine who is right - only who is left.
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Re: The Ghost of Christmas Future, II

Postby Bob_the_Cat » Fri Apr 24, 2015 6:17 pm

Massa wrote:There's no skill in running half an hour around a bunch of trees and other crap, putting down looms and stone mansions to block an idiot from pursuing you.

It's pure gonk, who ever has more probably wins.
7v3, one gets knocked down, the 7 pile him and the other two run free.


I can't think of many games that having a huge team doesnt give you an advantage over the small group. So thats a pretty invalid statement.

The only time the combat system really counts is when its 1v1 or small fights. And although in this game I feel like its pretty rare to have similar stats, this game does a good job in not just clicking attack and having the game rape them for you. Running away is even a skill.
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Re: The Ghost of Christmas Future, II

Postby VDZ » Fri Apr 24, 2015 6:50 pm

Ninijutsu wrote:
Dzedajus wrote:incomprehensible combat system

Whatever are you talking about? You must be thinking of another game.


The real problem with combat in this game is that you can't properly practice it unless you live in a village (an advanced village too, really - noob villagers don't care about training combat skills). I have over 1000 hours of (non-idle) gameplay and I still don't know how to do combat beyond managing my attack/defense bars because that's the only relevant part in combat with ants, and if I try to fight against even a Fox I'll get my ass kicked and possibly die. It's far less risk to not train combat at all and just hope you don't get attacked by a player than to actually practice for the situation (which is far more likely to kill you than an encounter with a player).
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