Game Development: Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Some fixes

Postby Jotun » Tue Nov 09, 2010 2:36 pm

The red color will be of great contribution for my massive nazi flag. Now, if there only making black tiles was possible...
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Re: Game Development: Some fixes

Postby Potjeh » Tue Nov 09, 2010 2:38 pm

It is, with grey clay. I'm collecting some right now to draw a pick, and it's a bitch at full nature :cry:

I think I'll just start buying black bricks for the price of like 5 normal bricks.
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Re: Game Development: Some fixes

Postby spectacle » Tue Nov 09, 2010 2:47 pm

Getting enough bone clay for the white part of the nazi flag will be the real challenge. You're not going to cop out and use stone pavement, right? That's light gray, not white :)
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Re: Game Development: Some fixes

Postby Jotun » Tue Nov 09, 2010 2:55 pm

spectacle wrote:Getting enough bone clay for the white part of the nazi flag will be the real challenge. You're not going to cop out and use stone pavement, right? That's light gray, not white :)


Well, I had the idea of using regular stones for the white part instead of bone clay, but now that you mentioned it...
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Re: Game Development: Some fixes

Postby Goom » Tue Nov 09, 2010 3:18 pm

I love how the whole world has given up plans of fighting and stealing and everyone has turned to art.
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Re: Game Development: Some fixes

Postby Wolfang » Tue Nov 09, 2010 3:37 pm

Extreme (right) -art.
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Game Development: Some fixes

Postby FritzPL » Tue Nov 09, 2010 4:20 pm

There could be also green tiles :P
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Re: Game Development: Some fixes

Postby Mqrius » Tue Nov 09, 2010 4:37 pm

GAH! The red bricks are not red on the minimap! For example: link
NW of the circle, there are three small squares. The top left one is red brick, bottom left is stomped, and right is stone.

IT'S NOT RED!
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Re: Game Development: Some fixes

Postby Jackard » Tue Nov 09, 2010 5:13 pm

Potjeh wrote:
Granger wrote:The pattern of the texture used would look good when being used as eg. wall texture for a building, but for a street?

This. I think it'd look a lot better with basketweave or herringbone pattern.
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Herringbone is probably best. Basketweave looks too much like something you would use for tiling interior floors.
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Re: Game Development: Some fixes

Postby Thurrok » Tue Nov 09, 2010 10:40 pm

Please, please, make some more jorbesque tiles or I will have to switch to Darki's tiles-with-hats-and-catfaces mod.
Also, I think the community pretty much voted against the way these new tiles (as kickass as they might be) look like:

Darki wrote:Sry jorb but my opinion about the new brick tiles is that they looks like shit :V, there are half sawn bricks , the color just looks to bad with a little grey dot in one of the bricks. Also they look waaaaaay off the tile.


Granger wrote:while i like your style of art for most areas i sadly have to say: the new pavement styles (at least the yellow and red ones i tested) look ugly to me, and imho totally dosn't match the rest of H&H style


DatOneGuy wrote:The blue is absolutely to die for IMO, but the general design on all of them looks... ugly. Like it's forced in a square.


Onionfighter wrote:Looking at those screen shots of the brick though, they are kind of ugly.


Potjeh wrote:I think it'd look a lot better with basketweave or herringbone pattern.
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