TheTylerLee wrote:RongoMatane wrote:I didn't play in 3 years or so, but i still regularly check for news on the development. When the "new H&H" comes, i'll definitely come back and would gladly pay for it, together with my girlfriend. Keep up the good work, i'm really looking forward to it
^^ This.
I would pay to play Haven 2.0 if they had a good "Around the Clock" playerbase. I Honestly couldn't think of a more fun game. Especially if the online players were mostly humans instead of bots, and were not afraid to PK.
I mostly agree with this.. Except the last statement.
I'm all good with PK being a thing, I wouldn't keep playing if I wasn't. But what I'd really like to see is resources put on the map in such a way that there is actually a resource struggle going on. Something to encourage trading, making it so one community/village could not, all on it's own, accomplish everything. I'd be more interested in a reason to trade (metal is insufficient in it's current incarnation, the shit is everywhere), quality is insufficient (there's a point where it simply ceases to matter). What I want to see is the removal of teleportation as a viable option, biome specific crops and resources, and methods of building trade roads and bridges.
THEN I'd want to see folk playing bandits and raiders, communities forged hard enough to have road guards, people to respond to these situations, and no way to make oneself utterly immune to retribution. That, and a cap on character development to eliminate the option of uber-characters, do-everything characters, and bare-fisted brick breakers.