The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby slipper » Fri Apr 24, 2015 6:58 pm

I had a dream the announcement would be made tonight. One can wish.
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Re: The Ghost of Christmas Future, II

Postby brohammed » Fri Apr 24, 2015 8:06 pm

VDZ wrote:
Ninijutsu wrote:
Dzedajus wrote:incomprehensible combat system

Whatever are you talking about? You must be thinking of another game.


The real problem with combat in this game is that you can't properly practice it unless you live in a village (an advanced village too, really - noob villagers don't care about training combat skills). I have over 1000 hours of (non-idle) gameplay and I still don't know how to do combat beyond managing my attack/defense bars because that's the only relevant part in combat with ants, and if I try to fight against even a Fox I'll get my ass kicked and possibly die. It's far less risk to not train combat at all and just hope you don't get attacked by a player than to actually practice for the situation (which is far more likely to kill you than an encounter with a player).

Yeah, this. It's insane to combine permadeath, hundred-hour-characters, and a combat system with miniscule opportunity for organic practice.
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Re: The Ghost of Christmas Future, II

Postby Kaios » Fri Apr 24, 2015 8:08 pm

Also, the change with flex to use one advantage every time was and is extremely annoying. I hope they figure out better methods to deal with an advantage/attack bar type implementation other than making you decide between losing one to gain the other.
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Re: The Ghost of Christmas Future, II

Postby Sollar » Fri Apr 24, 2015 9:08 pm

The real problem with combat in this game is that you can't properly practice it unless you live in a village (an advanced village too, really - noob villagers don't care about training combat skills). I have over 1000 hours of (non-idle) gameplay and I still don't know how to do combat beyond managing my attack/defense bars because that's the only relevant part in combat with ants, and if I try to fight against even a Fox I'll get my ass kicked and possibly die. It's far less risk to not train combat at all and just hope you don't get attacked by a player than to actually practice for the situation (which is far more likely to kill you than an encounter with a player).


Yeah, this. It's insane to combine permadeath, hundred-hour-characters, and a combat system with miniscule opportunity for organic practice.


Yes. Practice .. This this and again this. I gave this game more tries, always as a pilgrim, always investing time in my character and having no way to practice/understand how combat works. Sure I practiced on wildlife, I even tamed beasts, but everytime someone engaged me in combat I pretty much got 1 shotted and lost everything. I look forward to the new game, I stalk this forum everyday, I will play it as soon as it's released, I intend to lead a peacefull life, but if a passerby 1 shots me again on my own porch without any possibility of retaliation or defense - I'm afraid it's gonna be game over for me.
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Re: The Ghost of Christmas Future, II

Postby zodiac331 » Fri Apr 24, 2015 9:37 pm

Hey jorb, are you willing to put h&h2 on steam? you could sell it to have some in coming and some advertisement
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Re: The Ghost of Christmas Future, II

Postby VDZ » Fri Apr 24, 2015 10:04 pm

zodiac331 wrote:Hey jorb, are you willing to put h&h2 on steam? you could sell it to have some in coming and some advertisement


...and some obligation to appease customers crying over the fact they lost their characters (and in the case of bug/lag deaths they may even have a point, having paid for the game).
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Re: The Ghost of Christmas Future, II

Postby zodiac331 » Fri Apr 24, 2015 10:21 pm

...and some obligation to appease customers crying over the fact they lost their characters (and in the case of bug/lag deaths they may even have a point, having paid for the game).[/quote]



i can understand the bug/lag death complain but, permadeath is part of the game, described on the game features, so in normal situations they would have no rights on complaining or asking money back, and steam doesn't give refund without a really good reason
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Re: The Ghost of Christmas Future, II

Postby Ninijutsu » Fri Apr 24, 2015 10:36 pm

zodiac331 wrote:i can understand the bug/lag death complain but, permadeath is part of the game, described on the game features, so in normal situations they would have no rights on complaining or asking money back, and steam doesn't give refund without a really good reason

That won't stop people.
Of another era.
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Re: The Ghost of Christmas Future, II

Postby zodiac331 » Fri Apr 24, 2015 10:42 pm

Ninijutsu wrote:
zodiac331 wrote:i can understand the bug/lag death complain but, permadeath is part of the game, described on the game features, so in normal situations they would have no rights on complaining or asking money back, and steam doesn't give refund without a really good reason

That won't stop people.



thats true, but they can cry as much as they want and jorb still will keep the money, money he can use to make H&H2 more profitable so he would be able to invest more on it :D
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Re: The Ghost of Christmas Future, II

Postby borka » Fri Apr 24, 2015 11:55 pm

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