The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby bitza » Mon Apr 27, 2015 12:18 am

loftar wrote:
VDZ wrote:(an advanced village too, really - noob villagers don't care about training combat skills).

That sounds to me as if they simply have their priorities wrong, though.


this is 100% correct - what's the point of raising quality and stats if you're just going to roll over whenever a bad guy shows up?
Karede wrote: It takes a special kind of autism to play this game
User avatar
bitza
 
Posts: 1461
Joined: Wed Dec 30, 2009 2:07 pm

Re: The Ghost of Christmas Future, II

Postby loftar » Mon Apr 27, 2015 3:02 am

VDZ wrote:How about AI enemies (such as animals) that fight back without killing you

Not that there isn't any point to this, perhaps, but I hardly think AI enemies are a substitute for real humans.

VDZ wrote:[...]and any player attacking someone from a noob village is likely so much superior in stats that attempting to fight back is entirely futile.

Well, if this were categorically true then this whole discussion is moot since there could never be a need to practice anyway, no?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: The Ghost of Christmas Future, II

Postby Akhilleus » Mon Apr 27, 2015 5:05 am

I do like the training dummy idea. Craftable, fights back, stops if you have 25% hp or less or some shit. Programmed to fight like someone who has a vague idea of what they're doing. Maybe even have "Basic Training Dummy" Advanced Training Dummy" "Expert Training Dummy" IDK. Just an idea to shoot out there. I understand why the combat is what it is though. I just wish there was a different one entirely, but, I also understand how difficult that would be to think up and apply to this game in particular.
~http://www.youtube.com/MMOCloud~
User avatar
Akhilleus
 
Posts: 39
Joined: Tue Oct 22, 2013 10:19 am
Location: Canada

Re: The Ghost of Christmas Future, II

Postby VDZ » Mon Apr 27, 2015 5:38 am

loftar wrote:
VDZ wrote:[...]and any player attacking someone from a noob village is likely so much superior in stats that attempting to fight back is entirely futile.

Well, if this were categorically true then this whole discussion is moot since there could never be a need to practice anyway, no?


Considering the animals have combat behavior, I would assume you're supposed to be able to melee them at some point. Understanding combat is not necessary, but it does seem helpful. It kind of feels like I'm missing part of the game by never doing any melee combat.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: The Ghost of Christmas Future, II

Postby loftar » Mon Apr 27, 2015 6:42 am

VDZ wrote:Considering the animals have combat behavior, I would assume you're supposed to be able to melee them at some point.

I thought we were talking about understanding combat in the context of being able to defend oneself against other players. Was your point about PvE all along?

In that case, I say you're being very overly paranoid. I've been fighting animals quite a bit on my "real" characters with no fear whatsoever of dying.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: The Ghost of Christmas Future, II

Postby Potjeh » Mon Apr 27, 2015 10:44 am

loftar wrote:
VDZ wrote:How about AI enemies (such as animals) that fight back without killing you

Not that there isn't any point to this, perhaps, but I hardly think AI enemies are a substitute for real humans.

What if you implemented AI as a neural network? In an MMO like this it could get a LOT of training. Hell, I think that it'd be better than most real humans within a couple of months. And it should fight fairly human-like if it learns to fight by fighting humans.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: The Ghost of Christmas Future, II

Postby Arcanist » Mon Apr 27, 2015 11:08 am

90% of combat is the movement, even in 1v1 with closely statted characters, the movement is who will win or die, and the choice of what combo to use when you have enough coins, good luck training that combination into a computer.
User avatar
Arcanist
 
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: The Ghost of Christmas Future, II

Postby Potjeh » Mon Apr 27, 2015 11:09 am

Ever played Creatures? You'd be surprised what you can train a NN to do.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: The Ghost of Christmas Future, II

Postby popfor » Mon Apr 27, 2015 12:07 pm

I believe that the implementation of a military-class evolving AI is in order to effectively counter Hearthings. For science, of course.
Can't let those grinders get away with being powerful.

inb4 feels emotions and overthrows game /thread
Image Image
my avatar is stolen without permission
Image
#badboysclub
User avatar
popfor
 
Posts: 1406
Joined: Sat Dec 25, 2010 2:14 am
Location: E̹̙̺̬̖͈̘̭̙̘̔̈́̍͆͌̋̊̈́̀̎d̡̨̺̠̠̜̲̹͕̯̑̀͂͂̈̇̿̏͝͝g̨̙̻̼͎͖̱͔̗͙̐̅̇͗̈́̔͛̌̌͠ŷ͔̼͓̺̮̪̫̙̬̐͊̀́̊͆͝͝͝ͅ

Re: The Ghost of Christmas Future, II

Postby TeckXKnight » Mon Apr 27, 2015 12:34 pm

popfor wrote:inb4 feels emotions and overthrows game

I for one welcome our swimming stealth bear overlords.

Potjeh wrote:Ever played Creatures? You'd be surprised what you can train a NN to do.

Besides you and me has anyone ever played Creatures before?
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 3 guests