The Ghost of Christmas Future, II

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Re: The Ghost of Christmas Future, II

Postby Potjeh » Mon Apr 27, 2015 1:14 pm

Another example that more people might be familiar with is Collin McRae Rally 2, which also uses NN for it's fairly competent AI. In an MMO like Haven I figure NN could learn to copy tactics from players who win fights.
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Re: The Ghost of Christmas Future, II

Postby loftar » Mon Apr 27, 2015 1:43 pm

Potjeh wrote:What if you implemented AI as a neural network? In an MMO like this it could get a LOT of training. Hell, I think that it'd be better than most real humans within a couple of months. And it should fight fairly human-like if it learns to fight by fighting humans.

Haha, well, yes, I have considered that on many occasions. :)

It's not entirely trivial, of course, so I haven't been able to make it a priority enough to try it yet, but it's certainly not off the table.
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Re: The Ghost of Christmas Future, II

Postby shubla » Mon Apr 27, 2015 1:44 pm

Potjeh wrote:Another example that more people might be familiar with is Collin McRae Rally 2, which also uses NN for it's fairly competent AI. In an MMO like Haven I figure NN could learn to copy tactics from players who win fights.

I think people would find way to abuse it.
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Re: The Ghost of Christmas Future, II

Postby VDZ » Mon Apr 27, 2015 2:01 pm

loftar wrote:
VDZ wrote:Considering the animals have combat behavior, I would assume you're supposed to be able to melee them at some point.

I thought we were talking about understanding combat in the context of being able to defend oneself against other players. Was your point about PvE all along?


It's about both. I'd learn it for PvE, and I'd also use it to not get my ass kicked as hard in PvP should the need arise.

loftar wrote:In that case, I say you're being very overly paranoid. I've been fighting animals quite a bit on my "real" characters with no fear whatsoever of dying.


That's easy to say for someone who knows the system. A long time ago I thought I was ready, had armor and a sword and what I thought was decent enough UA to fight a Fox...and I got my ass kicked, hard. I was lucky it didn't kill me. Now, I could repeat this process until I discover what kind of setup is decent enough for fighting foxes and which moves work well in which situations, but that would cost me several characters.
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Re: The Ghost of Christmas Future, II

Postby borka » Mon Apr 27, 2015 3:17 pm

TeckXKnight wrote:
Potjeh wrote:Ever played Creatures? You'd be surprised what you can train a NN to do.

Besides you and me has anyone ever played Creatures before?


loooong time ago :D
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shubla wrote:
Potjeh wrote:Another example that more people might be familiar with is Collin McRae Rally 2, which also uses NN for it's fairly competent AI. In an MMO like Haven I figure NN could learn to copy tactics from players who win fights.

I think people would find way to abuse it.


Yeah like with everything ... you could even connect bot scripts with NN today if you want to
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Re: The Ghost of Christmas Future, II

Postby Ninijutsu » Mon Apr 27, 2015 5:46 pm

loftar wrote:
Potjeh wrote:What if you implemented AI as a neural network? In an MMO like this it could get a LOT of training. Hell, I think that it'd be better than most real humans within a couple of months. And it should fight fairly human-like if it learns to fight by fighting humans.

Haha, well, yes, I have considered that on many occasions. :)

It's not entirely trivial, of course, so I haven't been able to make it a priority enough to try it yet, but it's certainly not off the table.

Please try this sometime in the future. I would have too much fun turning your AI into the terminator.
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Re: The Ghost of Christmas Future, II

Postby Granger » Mon Apr 27, 2015 7:29 pm

VDZ wrote:
loftar wrote:In that case, I say you're being very overly paranoid. I've been fighting animals quite a bit on my "real" characters with no fear whatsoever of dying.


That's easy to say for someone who knows the system.


This.

Plus you have the knowledge that you have the theoretical option to revive you char (irrelevant if you use it or not) in case things go south (be it that lag hits, you fumble with the interface or you just don't get it right). This is something the normal player lacks, thus they might be a little more cautious than you are when it comes to approaching PvE after the first (most likely discouraging) experience with it:

A long time ago I thought I was ready, had armor and a sword and what I thought was decent enough UA to fight a Fox...and I got my ass kicked, hard. I was lucky it didn't kill me. Now, I could repeat this process until I discover what kind of setup is decent enough for fighting foxes and which moves work well in which situations, but that would cost me several characters.


Just like that.
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Re: The Ghost of Christmas Future, II

Postby loftar » Mon Apr 27, 2015 8:11 pm

VDZ wrote:That's easy to say for someone who knows the system.

Sure, but just keep an escape boat ready and you'll never have trouble. :)

Granger wrote:Plus you have the knowledge that you have the theoretical option to revive you char (irrelevant if you use it or not) in case things go south

I would literally never, and I am slightly offended that you think I even consider it an option.
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Re: The Ghost of Christmas Future, II

Postby Metruption » Mon Apr 27, 2015 8:27 pm

loftar wrote:
VDZ wrote:That's easy to say for someone who knows the system.

Sure, but just keep an escape boat ready and you'll never have trouble. :)

Escape boats are the best :D
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Re: The Ghost of Christmas Future, II

Postby Granger » Mon Apr 27, 2015 10:08 pm

loftar wrote:
Granger wrote:Plus you have the knowledge that you have the theoretical option to revive you char (irrelevant if you use it or not) in case things go south

I would literally never, and I am slightly offended that you think I even consider it an option.


Point i was trying to make was that the subconscious knowledge that something could (in terms of possible - even if totally out of the question on a conscious level, thus the word theoretical) be done when things go south can lead to a more riskier (or call it relaxed when seen from a different side) behaviour.

Didn't plan to suggest that you considered that option, no offense was intended.
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