The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby jtpitner » Thu Apr 30, 2015 7:32 pm

Jackard wrote:
jtpitner wrote:TMRW is release date confirmed... Its my B-day thts why...

http://www.youtube.com/watch?v=WpfIy3cKNHk


LOL ty....
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Re: The Ghost of Christmas Future, II

Postby Fostik » Fri May 01, 2015 9:09 am

loftar wrote:You mean something like this?


Nope. Like dwarf fortress :D
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Re: The Ghost of Christmas Future, II

Postby JeremyC » Fri May 01, 2015 2:47 pm

I searched around in this topic and couldn't find anything about trees.

1. Is that possible to make them plant spontaneously?
2. There will be any new species?
3. What about Dryad?
4. Instead of chopping down a tree - it will be possible to burn it? I think it's faster way to get rid of trees on a large area.
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Re: The Ghost of Christmas Future, II

Postby jtpitner » Fri May 01, 2015 9:22 pm

JeremyC wrote:I searched around in this topic and couldn't find anything about trees.

1. Is that possible to make them plant spontaneously?
2. There will be any new species?
3. What about Dryad?
4. Instead of chopping down a tree - it will be possible to burn it? I think it's faster way to get rid of trees on a large area.


why would you waste the wood..... have you ever made like tons of steel?
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Sat May 02, 2015 12:19 am

VDZ wrote:
sabinati wrote:
VDZ wrote:That's easy to say for someone who knows the system. A long time ago I thought I was ready, had armor and a sword and what I thought was decent enough UA to fight a Fox...and I got my ass kicked, hard. I was lucky it didn't kill me. Now, I could repeat this process until I discover what kind of setup is decent enough for fighting foxes and which moves work well in which situations, but that would cost me several characters.


just curious, what did you think was decent ua to fight a fox? and had you read any of the various guides re: melee combat with animals?


I have no clue anymore, it was a very long time ago. I think it was in world 6 (perhaps even w5?), so I can't even guess from my old character stats anymore. I had read the Combat 101 guide on the wiki, but everything happened so fast that I barely had any time to use the information.


Should always start with practice and
applying knowledge / theories of a
combat system in any perma death
or punishing death game. People learned
all that stuff you find in guides through
sparring and fighting wild animals.

A fox has high speed and low damage /
UA, you take advantage of that by using
stances and not wearing armor so as you
don't get murderfaced by it's superior speed.
I've killed foxes with 10 UA, you just needa
practice stuff. The AI is ridiculously stupid
in Haven and after you understand how they
work you can use a bear as ants when you
get outnumbered.


ABOUT THAT NN IDEA THINGY YOU GUYS
THREW OUT THERE!!!

That's a beautiful thought.... Would it limit
the learning to a specific monster? Would
you be capable of teaching an entire species
how to be gods of war? I can see myself with
a cage full of angry bears / moose that all
have been trained for years in the event
someone gets lost in the wrong part of the
woods.

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The war bunnies would be real.
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Re: The Ghost of Christmas Future, II

Postby TeckXKnight » Sat May 02, 2015 12:42 am

JeremyC wrote:I searched around in this topic and couldn't find anything about trees.

1. Is that possible to make them plant spontaneously?
2. There will be any new species?
3. What about Dryad?
4. Instead of chopping down a tree - it will be possible to burn it? I think it's faster way to get rid of trees on a large area.

1) Nothing has been hinted as such. In world 3 there was a test for trees regrowing on their own. It was pretty good but hit some bumps, such was spawning in really bad spots with no ability to remove them. Maybe we'll see more of this in the future, maybe we won't.
2) Yes. Plum trees have been revealed by jorb.
3) No clue. Nothing has been hinted at for the dryad.
4) Tree griefing is bad enough as it is without being able to level a forest in minutes.
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Re: The Ghost of Christmas Future, II

Postby venatorvenator » Sat May 02, 2015 1:39 am

NaoWhut wrote:
VDZ wrote:
I have no clue anymore, it was a very long time ago. I think it was in world 6 (perhaps even w5?), so I can't even guess from my old character stats anymore. I had read the Combat 101 guide on the wiki, but everything happened so fast that I barely had any time to use the information.


Should always start with practice and
applying knowledge / theories of a
combat system in any perma death
or punishing death game. People learned
all that stuff you find in guides through
sparring and fighting wild animals.

A fox has high speed and low damage /
UA, you take advantage of that by using
stances and not wearing armor so as you
don't get murderfaced by it's superior speed.
I've killed foxes with 10 UA, you just needa
practice stuff. The AI is ridiculously stupid
in Haven and after you understand how they
work you can use a bear as ants when you
get outnumbered.


ABOUT THAT NN IDEA THINGY YOU GUYS
THREW OUT THERE!!!

That's a beautiful thought.... Would it limit
the learning to a specific monster? Would
you be capable of teaching an entire species
how to be gods of war? I can see myself with
a cage full of angry bears / moose that all
have been trained for years in the event
someone gets lost in the wrong part of the
woods.

Image
The war bunnies would be real.


Why do you have a bunny in a tupperware dude?
Xcom wrote:Most good things last only a short time
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Sat May 02, 2015 1:54 am

venatorvenator wrote:
NaoWhut wrote:
VDZ wrote:
I have no clue anymore, it was a very long time ago. I think it was in world 6 (perhaps even w5?), so I can't even guess from my old character stats anymore. I had read the Combat 101 guide on the wiki, but everything happened so fast that I barely had any time to use the information.


Should always start with practice and
applying knowledge / theories of a
combat system in any perma death
or punishing death game. People learned
all that stuff you find in guides through
sparring and fighting wild animals.

A fox has high speed and low damage /
UA, you take advantage of that by using
stances and not wearing armor so as you
don't get murderfaced by it's superior speed.
I've killed foxes with 10 UA, you just needa
practice stuff. The AI is ridiculously stupid
in Haven and after you understand how they
work you can use a bear as ants when you
get outnumbered.


ABOUT THAT NN IDEA THINGY YOU GUYS
THREW OUT THERE!!!

That's a beautiful thought.... Would it limit
the learning to a specific monster? Would
you be capable of teaching an entire species
how to be gods of war? I can see myself with
a cage full of angry bears / moose that all
have been trained for years in the event
someone gets lost in the wrong part of the
woods.

Image
The war bunnies would be real.


Why do you have a bunny in a tupperware dude?

Because i trained it too much.
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Re: The Ghost of Christmas Future, II

Postby RedKGB » Sat May 02, 2015 2:06 am

Now that is a badass bunny.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Re: The Ghost of Christmas Future, II

Postby Amanda44 » Sat May 02, 2015 8:14 am

NaoWhut wrote:
Image
The war bunnies would be real.


Lol, that is the angriest looking bunny I have ever seen! I'd keep it in tupperware too .... get anywhere near that bunny and you're gonna lose an arm! :lol:
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