Game Development: World 4

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 4

Postby jorb » Wed Jan 12, 2011 8:59 am

I lawled :D
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: World 4

Postby DatOneGuy » Wed Jan 12, 2011 9:00 am

loftar wrote:
Bertran wrote:MOPSTAR:
WITH YOUR ANSWER PROVES NOT TO BE AN INTELLIGENT PERSON.
THOUGHT OF DEMOCRACY

I know I've used it before, but this opportunity simply begs for it:
irony.png

It's funny every time though!
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. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
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Re: Game Development: World 4

Postby Kaios » Wed Jan 12, 2011 10:03 am

Mine Hole and Prospecting System:

Makes more sense that the mine hole now is harder to make, not exactly sure why leather comes in to play at all with this, you are just digging a hole with a ladder really. (Of course support beams etc if you want to argue semantics but still not leather). Haven't had much information on the prospecting system yet, other than just what it shows you when you successfully locate something. Everyone has their ideas and speculation on how it works but honestly when it just says "Blah blah is below" that just sounds like some layer type system to me. Not bad overall though and an improvement from the last system mostly.

Cave Mining:

Don't understand why this was added. You try to mine some ore in a cave and rocks fall on your head or you have to already get metal for a support beam. Don't really like it at all.

Animals:

Yeah they murder you and break shit and walk around more often and are hard to catch and all this stuff. Seems like you're just adding things for the sake of more veteran players and leaving the new one's in the dust. It's obvious the implementation of these changes isn't really going to slow down the average experienced player, but will certainly more adversely affect the new one.

Soil Quality Softcap on Crops:

Makes sense I think??
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Re: Game Development: World 4

Postby Teleskop » Wed Jan 12, 2011 10:09 am

Ummmm boars killing with one shot arent good,i think those tents that u showed us will be bettah :)
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Re: Game Development: World 4

Postby jorb » Wed Jan 12, 2011 10:09 am

It slows me down. I walk large circles around boars now. Doesn't everyone?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: World 4

Postby spectacle » Wed Jan 12, 2011 10:27 am

First thing I did was to grind LP for boat building. ;)

Almost didn't get that far though. I would have walked straight into a bear that was hiding behind a tree if I hadn't been using Gilbertus' X-Ray mode.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
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Re: Game Development: World 4

Postby KoE » Wed Jan 12, 2011 10:36 am

One-shotting (or two-shotting; if they're still the same degree of deadly, at any rate) does still seem a bit extreme in any case. Boars do love to hide behind trees, so avoiding them isn't always an option. (Or wasn't previously; I've done a bang-up job of getting the hell out of there, generally back the way I came, when I see a boar, bear, something that bears a mild resemblance to them, or just anything moving unless it's small and white). I've only been aggroed once, but that was a boar rampaging out from behind a conifer as I disembarked from my boat.

Animals killing people is good, I agree. The roller coaster of terror and elation adds to the experience, and should continue to do so until armor reaches that point where it turns bear swipes into tinking sounds. But I don't appreciate "You die, no save" moments very much and those at least seem highly possible.

I'd like to see boars be aggressive and less deadly (knock you down, munch on you a bit, and then go about their business) and bears be less aggressive and deadly. No idea how feasible that is (I assume everything has the same aggro radius?). Another nice thing would be if animals had idle noises. If a boar jumps out from behind a tree, that's the fault of the game's perspective (or me not using a third-party client to 'cheat', depending on who you ask). If a boar jumps out from behind a tree after I heard him snuffling around and making other wild pig noises, well, that's my own fool fault.
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Re: Game Development: World 4

Postby Haba » Wed Jan 12, 2011 11:23 am

jorb wrote:It slows me down. I walk large circles around boars now. Doesn't everyone?


Yes, but you are a noob ;-)

We've already killed tons of boars and several bears. Deers are a massive PITA, though.

Thanks for the murderous animals, btw. They are great for keeping your territory clean of unwanted visitors. Just kite a bear to their camp.

But yeah, there is a difference to challenge and tedium. You've added tedium.
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Re: Game Development: World 4

Postby loftar » Wed Jan 12, 2011 11:30 am

Haba wrote:But yeah, there is a difference to challenge and tedium. You've added tedium.

Well, let me phrase the following question, then -- do you think that animals should really go back to being completely harmless? Is there any point in that? Even if I were to go on improving their AI so as to not be 'sploitable, that still wouldn't change their being harmless. Would that be a good thing? Where's the fun in challenging a wilderness that isn't wild? What do you suggest in order to turn the supposed tedium into challenge? Why is it that you don't consider it a challenge in the first place? The 'sploitable AI?
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Re: Game Development: World 4

Postby loftar » Wed Jan 12, 2011 11:35 am

KoE wrote:I'd like to see boars be aggressive and less deadly (knock you down, munch on you a bit, and then go about their business) and bears be less aggressive and deadly.

Arguably so. I have no immediate, concrete idea on how to implement that, but I'll keep it in mind.
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