by KoE » Wed Jan 12, 2011 10:36 am
One-shotting (or two-shotting; if they're still the same degree of deadly, at any rate) does still seem a bit extreme in any case. Boars do love to hide behind trees, so avoiding them isn't always an option. (Or wasn't previously; I've done a bang-up job of getting the hell out of there, generally back the way I came, when I see a boar, bear, something that bears a mild resemblance to them, or just anything moving unless it's small and white). I've only been aggroed once, but that was a boar rampaging out from behind a conifer as I disembarked from my boat.
Animals killing people is good, I agree. The roller coaster of terror and elation adds to the experience, and should continue to do so until armor reaches that point where it turns bear swipes into tinking sounds. But I don't appreciate "You die, no save" moments very much and those at least seem highly possible.
I'd like to see boars be aggressive and less deadly (knock you down, munch on you a bit, and then go about their business) and bears be less aggressive and deadly. No idea how feasible that is (I assume everything has the same aggro radius?). Another nice thing would be if animals had idle noises. If a boar jumps out from behind a tree, that's the fault of the game's perspective (or me not using a third-party client to 'cheat', depending on who you ask). If a boar jumps out from behind a tree after I heard him snuffling around and making other wild pig noises, well, that's my own fool fault.