The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby Sarge » Thu Jan 16, 2014 2:03 pm

Regionality (yet again), 'tis all.
factnfiction101 wrote:^I agree with this guy.
User avatar
Sarge
 
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: The Ghost of Christmas Future

Postby Amanda44 » Thu Jan 16, 2014 2:06 pm

Lunarius_Haberdash wrote:
Amanda44 wrote:And finally, - it's not possible for everyone to be able to play in a village. I've hermitted for three worlds now and I would love to either be part of a village or have my own villagers but rl makes it impossible, I don't have enough hrs in-game and sometimes i'm absent for days at a time, this wouldn't be fair on a village when I am unable to pull my wieght and not fair on villagers when I am not around consistently to encourage growth and direction. This shouldn't mean i'm then excluded from a cool game that I enjoy, there is a place for both types of players and all those imbetween.


Anyone who would exclude you based on the limited amount of assistance you're able to give is being remarkably short-sighted. One of the villages I put together (way back in World 3) was entirely based on the concept of individuals living in a community, while being able to pursue their own goals at their own pace. It wasn't a 'village' in the way most villages are in this game, it was a location of people living in proximity together with a ruling body that took care of any issues they couldn't take care of themselves.

There was no 'central village' to contribute to, other than certain civic projects that everyone pitched in on (Such as our weekly road-building gather). We had appointed guards, a lawspeaker, and another two villages we swore fealty to. Beyond that, everyone functioned as individuals, just like in a real community, a real city. Our time was our own, we traded what we had, both with each other and with other villages.

Not being able to play often does NOT exclude you from being part of a community.


No, ofc it doesn't - I agree and I should have been a bit clearer - I have been asked to join many villages both big and small during my time here, it has been my choice not to for the reasons I stated above. I would not feel comfortable when I was unable to contribute as much time and energy.

Last world I had slightly more free time and have lived in a big faction, albiet part-time, I ran my own large hermitage, I ran a newb village, as Emerald did this world and helped, traded, interacted with all of those around me - which was my point - being a hermit doesn't exclude you from being part of the community unless you choose it to be that way. I don't agree that the games direction should be one of forcing players to interact more than they wish to.

This world I have less time and am not so immersed, I have a smaller base and no newb village but I still interact with everyone I meet in game, even hostiles, on a one-to-one people are much more ameniable and reasonable, even raiders. :)

Everyone must be able to choose how they want to play and how much they want to invovle themselves within the community.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: The Ghost of Christmas Future

Postby Tonkyhonk » Thu Jan 16, 2014 3:45 pm

Lunarius_Haberdash wrote:The 'MMO' aspect of 'MMO'? Giving the world a diversified feel? Making there be a point to building your home 'here' instead of 'there' for reasons other than safety or political reasons? Giving us an actual reason to negotiate trades or fight over territory that has some actual value, instead of everything being the same?

diversified feeling sounds really nice, but does it really give us the actual reason to negotiate trades? (fighting over territory already happens with quality race.) it only encourages alts pclaiming all over the world, doesnt it?
the result would be just another "people get punished for playing legit" scheme it seems.

and im pretty sure many players hate the existence of alts, but hey, someone needs to find a decent solution first.

Removing teleportation again makes this less likely, raiders are less likely to go far far afield when there's nowhere safe to run back to at a moments notice. They will be forced to face their enemies toe-to-toe.. Running into the hearth is no longer an option, and if the hearth is no longer your 'safe haven', if you can be summoned wherever you logged out for the night?

have you played salem? that has no crossroad teleportation but only the equivalent of hf (as homestead, but no items in inventory allowed unless from Boston), and Boston(the safe area where everyone spawns at the very beginning).
raiders group up and travel together to go on raiding sprees. raiders can plan ahead, defenders cannot. you make relations with other groups by ingame interactions, but the friends you made are not much help here, either, unless living next door and playing at the same time-zone every day. is it so much better that way?

That's because in most MMO's resources of all kinds are neigh on infinite, such is not the case here. Resources are the backbone of civilization and culture, so should it be here.

i beg to disagree.
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: The Ghost of Christmas Future

Postby Rhiannon » Thu Jan 16, 2014 6:53 pm

Picture looks very nice, provided the gameplay is the same I wouldn't mind graphic improvements that held true to the current feel and is NOT rendeered 3d crap. I mean, they wanted different, so they made Salem, Salem should be the place where a different game is made/played with, if that be the desire. Don't Fix" a concept that isn't broken, People adore Haven because it is Haven, being "MORE" haven is fine, being something "Other" than Haven would be as much of a "no thanks" as Salem. If it is changed drastically, I hope someone is allowed to run a "Classic" server...lol
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
User avatar
Rhiannon
 
Posts: 540
Joined: Wed Nov 04, 2009 3:01 am
Location: Ravenholm

Re: The Ghost of Christmas Future

Postby MagicManICT » Thu Jan 16, 2014 7:16 pm

Tonkyhonk wrote:
Lunarius_Haberdash wrote:That's because in most MMO's resources of all kinds are neigh on infinite, such is not the case here. Resources are the backbone of civilization and culture, so should it be here.

i beg to disagree.


I'm not sure what you disagree about there. In most MMOs, resources are infinite. They pretty much are here, too, with a couple of exceptions. (That I think on it, I can't think of a single MMO with completely limited resources.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: The Ghost of Christmas Future

Postby Tonkyhonk » Thu Jan 16, 2014 7:21 pm

MagicManICT wrote:
Tonkyhonk wrote:
Lunarius_Haberdash wrote:That's because in most MMO's resources of all kinds are neigh on infinite, such is not the case here. Resources are the backbone of civilization and culture, so should it be here.

i beg to disagree.


I'm not sure what you disagree about there. In most MMOs, resources are infinite. They pretty much are here, too, with a couple of exceptions. (That I think on it, I can't think of a single MMO with completely limited resources.)

i am disagreeing to his point of resources being the most valuable. but players.
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: The Ghost of Christmas Future

Postby Felkin » Thu Jan 16, 2014 7:23 pm

Limiting what a person can aquire in an MMO is a horrible design decision when aiming for a solid player base. Most people are deterred by the impossibility of doing some stuff regardless of time commitment.

EDIT : you could even say its hardcore :)
User avatar
Felkin
 
Posts: 246
Joined: Fri Aug 12, 2011 11:24 pm

Re: The Ghost of Christmas Future

Postby Deadlift_pro » Thu Jan 16, 2014 7:28 pm

oh man, looks like salem done right. ill hold my cock in my hands so to speak so before actually testing it i dont get somewhat of a mess on myself ¦] ¦] ¦]
User avatar
Deadlift_pro
 
Posts: 416
Joined: Fri Jun 25, 2010 6:49 pm

Re: The Ghost of Christmas Future

Postby MagicManICT » Thu Jan 16, 2014 7:52 pm

I see what you're saying, tonky, but in the current game, high quality resources are king. With those, you can remake any character faster. If you lose the resources, you're back to square one. With permadeath, I'm not sure the character should be the primary focus, anyway. It should be a major focus, such as with a queen in chess (something you don't want to lose, but can continue playing without), and right now, I don't even think it's that unless you're a hermit playing at a leisurely pace.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: The Ghost of Christmas Future

Postby Tonkyhonk » Thu Jan 16, 2014 7:55 pm

@MagicManICT
not character, i said player.
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 0 guests