Rhiannon wrote:Delamore wrote:So theft (An important part of the game as the devs have made clear) is the same as botting and exploiting?
And all sandbox games are doomed to failure? Does this include ATITD that fosters conflict between players yet is pay only and has had more players paying every reset?
You are a cry baby, you are the reason griefers exist so you will cry.
Funny I thought griefers existed because they didn't have the balls to be assholes in real life so they comenstate for their limp little dicks by being bullys in a game and specifically look for places where it is encouraged like a crack whore looking for cheap 2 dollar dealer. At least that is what they taught us in Pyschology class (Of course they didn't use those words but I figured you'd understand those more than all the technical ones.)
As for ATITD, it blows but everyone has their opinion. Also it is not a sandbox because it has resets and is NOT an intended open-ended, emergent or perpetual gameplay model. it has clear and defined end-game goals. As for the game itself, when they introduced Levels to the game that bit it and there's actually a hell of alot more bitching about ATITD than this one. As for numbers, this forum has 4 times the topics and posts that the ATITD forum does. As for griefing there, tell it to the Demi-Pharoah, going too far in ATITD can get your ass banned unlike here because they DON'T foster "violent or destructive Conflict" they foster competition to achieve goals between players in rivalry...NOT burning down their houses and murdering them.
Quotes from ATITD mantra/game objectives "ATITD involves no killing, turning instead to an economic focus", "A Tale in the Desert is rare among MMORPGs in that it lacks combat. Instead, a variety of social activities provide for the basis of most interaction in the game. Soloing players may choose to focus on a wide range of options, both personal and regional; however, most players choose a more social outlook, and participate in politics, research, and social advancement. To support this, the game's main focuses are building, community, and research."
But all that's jargon opinion anyway, H&H is one of the most unique games I've ever seen, why would you or anyone else want it to be anything but that. If Ya want to play ATITD go play it, or any other cookie cutter mmo. Just because some people want to play a sandbox differently than you play that sandbox doesnt make them"cry babys" it just means, why don't you go play with those who want to play with you intstead of ramming your flaccidness down the throats of those who don't wanna play with you.
Using ATITD as example of why griefing and violence is what would/should make H&H successful is like so way out crazy wrong it's not even funny. As ATITD is praised all over google by it's fans for it's LACK of the very things you mention that should be so praised here!
I know, because I played Telling 2 and quit in telling 3 when they brought in levels. (also for awhile during the black lung event).