The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby borka » Mon May 11, 2015 6:15 pm

How do you know first hafen world will be No. 0 ? ;)

Afaik haven world 7 will run a while parallel with first hafen world ...
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Re: The Ghost of Christmas Future, II

Postby painhertz » Tue May 12, 2015 1:10 am

Both will run concurrently and they've already stated that the first "Hafen" world will be World 8,
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Re: The Ghost of Christmas Future, II

Postby SiO2 » Tue May 12, 2015 1:17 am

mvgulik wrote:If you implemented AI as a neural network ...
It probably also would make it possible to make animals progress in skill on a per player base.
Which ... etc.

Procedural texture modifiers.

Well a self-learning AI is somewhat exiting idea. But there is a problem goes along neural networks. Animals could become agressive in the forest and very fearful of combination of water, boat, and player. So fleeng to water will not save your life. Also there is a plenty of NN architectures, and learning models. It could cost a lot of efforts to a choose suitable one.
Last edited by SiO2 on Tue May 12, 2015 2:33 am, edited 1 time in total.
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Re: The Ghost of Christmas Future, II

Postby p4tr3g » Tue May 12, 2015 2:06 am

SiO2 wrote:
mvgulik wrote:If you implemented AI as a neural network ...
It probably also would make it possible to make animals progress in skill on a per player base.
Which ... etc.

Procedural texture modifiers.

Well a self-learning AI is somewhat exiting idea. But there is a problem goes along neural networks. Animals could become agressive in the forest and very fearful of combination of water, boat, and player. So fleeng to water will not save your life. Also there is a plenty of NN architectures, and learning models. It could cost a lot of efforts to a suitable chose one.


If animal can't bite someone it has to runaway. It would be nice to make some logical things in there.

P.S. Neural network for animals... Let em also use сollective intelligence and fatalities or something like that. xD
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Re: The Ghost of Christmas Future, II

Postby SiO2 » Tue May 12, 2015 2:30 am

p4tr3g wrote:If animal can't bite someone it has to runaway. It would be nice to make some logical things in there.

P.S. Neural network for animals... Let em also use сollective intelligence and fatalities or something like that. xD

2 independent NN AI could be enough: fight/flee decision maker, and a fighter AI. Both have to have an access to players stats. Good enough trained they will require to make bleeding more fatal or some other hunting relief.
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Re: The Ghost of Christmas Future, II

Postby jorb » Tue May 12, 2015 11:28 am

I would like to point out that a Jorb art admiration thread already exists, boys.

Moved some relevant posts there. ^^
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Re: The Ghost of Christmas Future, II

Postby anicsin » Tue May 12, 2015 11:33 am

jorb wrote:I would like to point out that a Jorb art admiration thread already exists, boys.


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Re: The Ghost of Christmas Future, II

Postby Jackard » Tue May 12, 2015 6:17 pm

Not as many posts as I was expecting
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Re: The Ghost of Christmas Future, II

Postby Uephorias » Tue May 12, 2015 6:38 pm

mr jorbtar where the hafen at

do you plan on having it playable before 2016

do you have the groundwork for all of the new content laid out or can we expect the project to expand exponentially to the point where hafen never comes out

what if hafen is all one big conspiracy by the russians so they can claim all of world 7

WAKE UP AMERICA
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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Tue May 12, 2015 9:03 pm

Uephorias wrote:mr jorbtar where the hafen at

do you plan on having it playable before 2016

do you have the groundwork for all of the new content laid out or can we expect the project to expand exponentially to the point where hafen never comes out

what if hafen is all one big conspiracy by the russians so they can claim all of world 7

WAKE UP AMERICA


What's that?Kill the Russians?!again
That's what i heard!
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