Game Development: Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Some fixes

Postby Tacheron » Wed Nov 10, 2010 12:41 pm

DigDog wrote:Image

Has this been added with the latest update or was that in the game before and I just didn't notice it yet?


I'd say this has been added since there was a very recent QQ post about dying from swimming and there not being a warning about it :)
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Re: Game Development: Some fixes

Postby Potjeh » Wed Nov 10, 2010 12:42 pm

It's been there since the swimming toggle was added.
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Re: Game Development: Some fixes

Postby DigDog » Wed Nov 10, 2010 1:54 pm

Potjeh wrote:It's been there since the swimming toggle was added.

Then why the hell did we have to listen to the whining of that guy who drowned in that other thread?
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Re: Game Development: Some fixes

Postby Oddity » Wed Nov 10, 2010 2:03 pm

DigDog wrote:
Potjeh wrote:It's been there since the swimming toggle was added.

Then why the hell did we have to listen to the whining of that guy who drowned in that other thread?

He was obviously a dumbass.
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Re: Game Development: Some fixes

Postby juhubert » Wed Nov 10, 2010 2:37 pm

i remember jorb posting somewhere, that with 1000 con you could virtually swim forever. i wonder if this was meant for base con or buffed, as i always wante to swim a lake in the HnH ironman :mrgreen:
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Re: Game Development: Some fixes

Postby Windforce » Wed Nov 10, 2010 2:59 pm

juhubert wrote:i remember jorb posting somewhere, that with 1000 con you could virtually swim forever. i wonder if this was meant for base con or buffed, as i always wante to swim a lake in the HnH ironman :mrgreen:


Would be nice to see you swim a lake Juhu lol, justmake sure u have a silver fairyman ring with u. Hehehe
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Re: Game Development: Some fixes

Postby sabinati » Wed Nov 10, 2010 4:23 pm

DigDog wrote:
Potjeh wrote:It's been there since the swimming toggle was added.

Then why the hell did we have to listen to the whining of that guy who drowned in that other thread?


that popup box is the reason most of us were unsympathetic
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Re: Game Development: Some fixes

Postby Neptjunoue » Wed Nov 10, 2010 4:59 pm

Except said pop up box should raise the minimum constitution to 150.
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Re: Game Development: Some fixes

Postby DigDog » Wed Nov 10, 2010 5:01 pm

sabinati wrote:
DigDog wrote:
Potjeh wrote:It's been there since the swimming toggle was added.

Then why the hell did we have to listen to the whining of that guy who drowned in that other thread?


that popup box is the reason most of us were unsympathetic

And I thought you're just jerks.

Just kidding, of course. I'll keep that screenshot nearby for the next time someone comes to the forums to whine.
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Re: Game Development: Some fixes

Postby sabinati » Wed Nov 10, 2010 5:24 pm

Neptjunoue wrote:Except said pop up box should raise the minimum constitution to 150.


with 100 con you can cross a river just fine. 40 con should be enough to get a few tiles out and go back. but really, i like jackard's suggestion better.

Jackard wrote:
jorb wrote:
Jacob_Lee wrote:Has Loftar even thought about making swimming less suicidal?


I don't know if he has. I have. Something will most likely be done about it at some point, but atm I don't want to make the game any more of a kindergarten than it already is. For the time being I think swimming serves as a healthy memento mori. But it was obviously better back in the days when you had to swim to cross rivers. Boats suck! :D

1. If you really want to keep a penalty for it, instead of killing have drowning apply Knockout and take some percentage of HHP plus all inventory/equipment. You wash ashore somewhere in rags. Also I hope the next world has larger shallows that you can sometimes ford, third world rivers are just ridiculous.

2. To make Swimming actually useful, have players start with the toggle and make the skill reduce stamina loss or increase swim speed to Walk, preferably the latter.

3. Ease up on the stamina drain so new players actually have time to react. (Read: panic) Have it gradually increase or something. A larger, more obvious UI element would help.
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