The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby loftar » Thu Jun 04, 2015 4:14 am

YarPirate wrote:Ah well if you are worried about bots how about making Sleep a parameter for players. Every few hours in real time characters need to sleep. If they stay up past their bedtime for too many in game days they go crazy and die, something to that effect.

Then the bot would simply sleep as much as it needs to and still play as much as possible.

YarPirate wrote: There are other ways as well. Having the server check to see if mouse clicks are in perfect sequence and repetitive, check to see if the mouse is moving across the screen properly or teleporting.

These are exactly the kinds of bad hack detection that TeckXKnight wrote about. They don't catch clever modders (who would simply randomize their sequences and send valid mouse movements) while they catch tons of innocent players who just accidentally fit the criteria.

YarPirate wrote: There are other ways, just having the client do what the server tells it to do.

Deviating from that is precisely what client mods are about, aren't they? How would you make a modded client that you don't have personal control over do what the server tells it to?

YarPirate wrote: The client for HnH is simply the Gfx engine is it not?

It is indeed, which is precisely why you can modify how it renders the graphics, such as with nightvision and X-ray mode.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: The Ghost of Christmas Future, II

Postby YarPirate » Thu Jun 04, 2015 4:17 am

Like I said it's their game. :p

I am determined to make sure this sort of thing doesn't happen in my game.

None of the client hacks are that bad. Turning night to bright day and hiding the trees, seeing as we can't rotate.

I just figured they might care about such a thing is all :P Doesn't really matter to me...
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Re: The Ghost of Christmas Future, II

Postby VDZ » Thu Jun 04, 2015 4:19 am

YarPirate wrote:Why not just implement a virus in the code that will spread if someone attempts to decompile and modify your IP (directed at Jorb and Loftar)


Better yet, why not have the game detect if someone is considering modifying the game and, before the modder actually does anything, make a fist come out of the monitor and punch the modder in the face?
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Re: The Ghost of Christmas Future, II

Postby YarPirate » Thu Jun 04, 2015 4:20 am

@ loftar

Give me some time I will find a good way. Doing some more reading up on it now.

Making a paid subscription helps with that sort of thing. I imagine with the Engine upgrade you've done for August that many more people will be playing. I've said it before and I know I read somewhere you guys don't want to do it but I highly suggest monetizing the game and making paid accounts.
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Re: The Ghost of Christmas Future, II

Postby YarPirate » Thu Jun 04, 2015 4:21 am

VDZ wrote:
YarPirate wrote:Why not just implement a virus in the code that will spread if someone attempts to decompile and modify your IP (directed at Jorb and Loftar)


Better yet, why not have the game detect if someone is considering modifying the game and, before the modder actually does anything, make a fist come out of the monitor and punch the modder in the face?


Well seeing as that is physically impossible I think the virus idea has some clout :p
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Re: The Ghost of Christmas Future, II

Postby simimi » Thu Jun 04, 2015 4:26 am

That would not even stop them, punching a bot in the face will not make him cry, they are just machines you know.
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Re: The Ghost of Christmas Future, II

Postby VDZ » Thu Jun 04, 2015 4:28 am

YarPirate wrote:
VDZ wrote:
YarPirate wrote:Why not just implement a virus in the code that will spread if someone attempts to decompile and modify your IP (directed at Jorb and Loftar)


Better yet, why not have the game detect if someone is considering modifying the game and, before the modder actually does anything, make a fist come out of the monitor and punch the modder in the face?


Well seeing as that is physically impossible I think the virus idea has some clout :p


It's not even that hard. Just an enchantment with Sense Motive that triggers a Forceful Hand. It's only a sixth level spell.
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Re: The Ghost of Christmas Future, II

Postby YarPirate » Thu Jun 04, 2015 4:33 am

Haha :p

Well there must be some way to fool the bots. Or to fool their makers and make it impossible to do. I didn't really think about bots. I guess they can give some people unfair advantage...

2 things I am determined to overcome. Reading a bunch on these two problems right now.

So are there specific big communities in the game? Like large towns/allied towns that war with each other?

I've hermitted most of my time in the game. Are people starting to make groups to go into the new Haven together?
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Re: The Ghost of Christmas Future, II

Postby loftar » Thu Jun 04, 2015 4:36 am

VDZ wrote:It's not even that hard. Just an enchantment with Sense Motive that triggers a Forceful Hand. It's only a sixth level spell.

Image

YarPirate wrote:2 things I am determined to overcome.

Do note that determination is not always enough.
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Re: The Ghost of Christmas Future, II

Postby YarPirate » Thu Jun 04, 2015 4:43 am

@loftar

What also is required besides determination what would you recommend?

Playing your game is what made me want to make a game haha. So you guys are sort of like, I dunno, people to look up to? Any advice ever is appreciated.
Well playing the game and dying and losing my shit (in all manners) also made me want to make my own game. But I still come back to HnH cause it is the only game of it's kind.

And I doubt once my game is finished I'll even play it myself.. I'll probably still play this instead haha.


Which I was actually wondering about earlier, do you guys play your own game?
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