YarPirate wrote:Ah well if you are worried about bots how about making Sleep a parameter for players. Every few hours in real time characters need to sleep. If they stay up past their bedtime for too many in game days they go crazy and die, something to that effect.
Then the bot would simply sleep as much as it needs to and still play as much as possible.
YarPirate wrote: There are other ways as well. Having the server check to see if mouse clicks are in perfect sequence and repetitive, check to see if the mouse is moving across the screen properly or teleporting.
These are exactly the kinds of bad hack detection that TeckXKnight wrote about. They don't catch clever modders (who would simply randomize their sequences and send valid mouse movements) while they catch tons of innocent players who just accidentally fit the criteria.
YarPirate wrote: There are other ways, just having the client do what the server tells it to do.
Deviating from that is precisely what client mods are about, aren't they? How would you make a modded client that you don't have personal control over do what the server tells it to?
YarPirate wrote: The client for HnH is simply the Gfx engine is it not?
It is indeed, which is precisely why you can modify how it renders the graphics, such as with nightvision and X-ray mode.