The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby YarPirate » Thu Jun 04, 2015 4:58 am

What about implementing a popup captcha? It has a picture of animals and other objects and the user has to enter what it is when the question asks? The captcha will only pop up if you aren't in combat/under attack. It pops up ever 2 hours or so. I guess that might be an inconvenience to some...

The question and picture are sent from the server to the client, the user answers on the client end and the answer is stored on the server end.

Everyone should get up every 2 hours and at least take a stretch anyway. :p Don't want any strokes and such.

I guess people could still bot for 2 hours at a time. But this would make it less convenient wouldn't it? Also make it so people can't multi-client on the same PC? I know there are definitely ways to do that.
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Re: The Ghost of Christmas Future, II

Postby mvgulik » Thu Jun 04, 2015 6:49 am

Wow. Getting a strong feeling of forum Déjà vu here. lol
(Boring to actually. Ergo: Only post, from me, on this, in here.)

YarPirate wrote:Well it has to be possible.

If that's not a classic "believer's" mantra, I don't know what it.
YarPirate. Suggest you educated yourself, for real that it.

Technically your right about the "Well it has to be possible." But unless you (and everyone else interested in playing this game.) don't mind living in a totalitarian system, A.K. Big Brother 1984, ... well, I guess, ... your out of luck.



@General: "Believer's" generally never accept stuff from others that don't fit there current view on reality. They generally do so "Only at the point of dying".

... YouTube: 9vUcfymkjNY ...



(The Duel, complete scene.)
They don't make them anymore like they used too. :(
Last edited by mvgulik on Thu Jun 04, 2015 7:03 am, edited 1 time in total.
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Re: The Ghost of Christmas Future, II

Postby Tonkyhonk » Thu Jun 04, 2015 6:58 am

mvgulik wrote:a strong feeling of forum Déjà vu
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Re: The Ghost of Christmas Future, II

Postby YarPirate » Thu Jun 04, 2015 7:34 am

@mvgulik

I am somewhat educated. Still reading new stuff on the subject.

Do you have anything to add that is productive or are you here and responding like that just to be a douchebag?

It would seem most people who play games like WoW and EVE online don't mind having a program like Warden monitor their memory and such, they are willing to trade off that for a cheat free game.

That is the direction I am going for sure. Along with some other anti-cheat/bot mechanisms I'm reading about.

I'm also reading all the hacking guides and such for games.

Know your enemy isn't that what Sun Tzu would say? :p
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Re: The Ghost of Christmas Future, II

Postby borka » Thu Jun 04, 2015 7:38 am

YarPirate wrote:I can show my friend who works for EA and he can take a look at the best way to do it.


whoa finally it comes to light - that what i was waiting for :lol: :lol: :lol: -
E
nemy
A
ssholes
modding killers par ex­cel­lence
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Re: The Ghost of Christmas Future, II

Postby TeckXKnight » Thu Jun 04, 2015 8:19 am

Companies such as EA and Ubisoft don't have a great track record for securing games from modification or piracy. Their vicious, often overzealous approach tends to buy them a few weeks of grace period before users crack the game and do what they please to it. In exchange they alienate many users and damage their consumer base. So it's a trade off there, a delay in client hacking and piracy in exchange for lower sales and bad PR. I sure know I felt great when I bought Spore and it melted my laptop's dvd-drive during installation, didn't know DRM could do that before that. I know that wasn't the goal of the DRM, but their methods were so damaging and invasive that that's what I ended up with. After that I can't say that I've bought a single game from EA despite them owning many of the studios that I grew up loving as a kid such as Maxis (Closed), Westwood (Effectively dead), and Bioware. There is a reason that EA is elected the most hated company in the US nearly every year.

Now if you did somehow figure out how to make it legal to install malicious code on every game that you distributed, and don't say that you'd mention it in the EULA as that wouldn't hold up in court, that's what you'd be doing all over again. The mentality that it's better to destroy your userbase than to risk anyone touching your game is going to alienate a lot of people. Some will experience the damage first hand, some will detect it via other methods before it goes off, some will hear it from the grapevine, and most will hear it from the subsequent negative press that follows. So that's the exchange.

If we're talking about the excessively invasive software that many MMOs use such as Warden or Hackshield then their track record isn't great either. Any reasonable romp through Guild Wars 2, WoW, Eve, Maple Story, or other popular MMOs reveals bots everywhere. Sometimes they're hidden better than others, used primarily to farm gold and resources in instances for example so that normal players can't report them, but they're there.

I'm pretty sure pop-up captcha was thought up by the devil as it's the most annoying PoS I've ever run across in a game, but I have no idea if it's effective or not. I saw it in Aura Kingdom, but Aura Kingdom was shit so it's not like it could make my opinion of the game much worse than it already was.

I'm definitely not saying that protecting your game is futile and that it's an impossible endeavor. What I am saying is that it's not as simple as doing X and Y and magically no one will ever be able to hack your game ever. Huge companies and many brilliant minds have mulled over how to protect their digital assets and the results aren't perfect. I'd honestly go so far as to say that the results have been outright atrocious in many cases, with defenses either being poorly designed or being done out of desperation.

P.S. Yes, JLo play the game. I have no idea if they're playing world 7 though, they might already be enjoying Hafen without us. =)
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Re: The Ghost of Christmas Future, II

Postby krikke93 » Thu Jun 04, 2015 8:59 am

borka wrote:E
nemy
A
ssholes
modding killers par ex­cel­lence

I'm guessing this looks nothing like you intended it to look like.

FTFY
Enemy Assholes modding killers par ex­cel­lence

Hope you have a great day
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Re: The Ghost of Christmas Future, II

Postby borka » Thu Jun 04, 2015 9:08 am

btw. there needs to be a map - need to fill the screen - just ordered a new monitor
Image

:P
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Re: The Ghost of Christmas Future, II

Postby Tonkyhonk » Thu Jun 04, 2015 10:28 am

YarPirate wrote:@mvgulik

I am somewhat educated. Still reading new stuff on the subject.

Do you have anything to add that is productive or are you here and responding like that just to be a douchebag?

you're lucky that the least potential douche groups of these forums got you first.
no matter how long you have played this game, your posts show you're relatively new to forums here, and let me tell you, we do not enjoy reading the same things over and over and over... if you think you are the first to bring up any of the things you typed here (as well as loftar's replies), you're very wrong.
fyi, im just being a jerk here out of boredom. ¦]


YarPirate wrote:Know your enemy isn't that what Sun Tzu would say? :p

mentioning sun tzu is considered a joke in these forums for years and it got a bit too old. personally, i think you should read laozi and know yourself first.
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Re: The Ghost of Christmas Future, II

Postby MagicManICT » Thu Jun 04, 2015 12:16 pm

TeckXKnight wrote:Do any commercial MMOs successfully block mods? I know NCSofts doesn't, Nexon doesn't, Blizzard doesn't, Digital Extremes doesn't, Perfect World doesn't, Valve doesn't (though they do make extreme efforts to try, especially with tf2, it's also hard to call tf2 anything close to an mmo).


Well, I'm not sure about this being a "success" as much as the modder giving up out of frustration, but Blizz just got one of the biggest hacks/mod makers for WoW to give up after something like 5 years of chasing his work around. Given enough time, a large company can kill modders off, but how many millions of dollars has Blizzard spent trying to wreck a few guys' efforts? I can tell you that few, if any, other MMO publishers have that kind of money to throw around, as nobody else brings in somewhere around $80M USD monthly in subscription fees.

I'll note that this is the only real success out there that I'm aware of.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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