The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby sabinati » Sun Jun 07, 2015 5:31 am

loftar wrote:The swag is running high tonight!


#YOLO

please add hashtags to forum posts
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Re: The Ghost of Christmas Future, II

Postby spectacle » Sun Jun 07, 2015 8:45 am

sabinati wrote:
loftar wrote:The swag is running high tonight!


#YOLO

please add hashtags to forum posts


Why limit them to forum posts? Add hashtags to ingame chat, and include a new Rumormill skill to get a list hashtags that have been used recently in an area.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
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Re: The Ghost of Christmas Future, II

Postby Myzreal » Sun Jun 07, 2015 3:55 pm

Hey J-Lo, have you guys ever considered making the development more open source (I know the client is) or letting someone help? Asking cause I'm a Java dev myself, I like the game concept a lot, would love to be a part of it. Just askin', no hate plz.
Paste me to get hacked: http://a/%%30%30
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Re: The Ghost of Christmas Future, II

Postby VDZ » Sun Jun 07, 2015 6:02 pm

Myzreal wrote:Hey J-Lo, have you guys ever considered making the development more open source (I know the client is) or letting someone help? Asking cause I'm a Java dev myself, I like the game concept a lot, would love to be a part of it. Just askin', no hate plz.


The server isn't Java, unless they changed that in Hafen. (If I recall correctly it was coded in C++.)

The moment they open-source the server code, people will constantly be investigating it for potential exploits. As Haven is an MMO, abuse of this leads to permanent consequences that can't be fixed without a (universally hated) rollback, if even with that - rollbacks only work if the problem is found out quickly after it's caused, you can't just roll back to a month ago without having half the playerbase quit. Every change and addition they make would cause exploit problems over and over again. (In a limited fashion it already happens but problems would increase at least tenfold if people could actually look at the source.)
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Re: The Ghost of Christmas Future, II

Postby Tonkyhonk » Sun Jun 07, 2015 6:06 pm

VDZ wrote:(If I recall correctly it was coded in C++.)

it's plain C.

(many who stick around in irc chat know loftar would never open source the server code.)
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Re: The Ghost of Christmas Future, II

Postby Myzreal » Sun Jun 07, 2015 8:11 pm

The moment they open-source the server code, people will constantly be investigating it for potential exploits.


There are open source emulation projects that don't have that problem (L2j) but yeah, that's generally true.

it's plain C.

(many who stick around in irc chat know loftar would never open source the server code.)


Aight, I guess it's client modding only then
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Re: The Ghost of Christmas Future, II

Postby TeckXKnight » Sun Jun 07, 2015 8:11 pm

Myzreal wrote:Hey J-Lo, have you guys ever considered making the development more open source (I know the client is) or letting someone help? Asking cause I'm a Java dev myself, I like the game concept a lot, would love to be a part of it. Just askin', no hate plz.

viewtopic.php?f=6&t=38988&p=517072#p517072

They enjoy having full ownership and uncontested rights to their code and game to prevent any kind of possible headaches that can arise. =)
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Re: The Ghost of Christmas Future, II

Postby borka » Mon Jun 08, 2015 7:12 pm

TeckXKnight wrote:
Myzreal wrote:Hey J-Lo, have you guys ever considered making the development more open source (I know the client is) or letting someone help? Asking cause I'm a Java dev myself, I like the game concept a lot, would love to be a part of it. Just askin', no hate plz.

http://www.havenandhearth.com/forum/vie ... 72#p517072

They enjoy having full ownership and uncontested rights to their code and game to prevent any kind of possible headaches that can arise. =)


http://www.havenandhearth.com/portal/doc-src

We can haz bling bling blinking swag brides ?!? :o
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Re: The Ghost of Christmas Future, II

Postby YarPirate » Mon Jun 08, 2015 7:29 pm

VDZ wrote:
Myzreal wrote:Hey J-Lo, have you guys ever considered making the development more open source (I know the client is) or letting someone help? Asking cause I'm a Java dev myself, I like the game concept a lot, would love to be a part of it. Just askin', no hate plz.


The server isn't Java, unless they changed that in Hafen. (If I recall correctly it was coded in C++.)

The moment they open-source the server code, people will constantly be investigating it for potential exploits. As Haven is an MMO, abuse of this leads to permanent consequences that can't be fixed without a (universally hated) rollback, if even with that - rollbacks only work if the problem is found out quickly after it's caused, you can't just roll back to a month ago without having half the playerbase quit. Every change and addition they make would cause exploit problems over and over again. (In a limited fashion it already happens but problems would increase at least tenfold if people could actually look at the source.)


They should try and convert the client to C++ and server side to PHP.

After that they could run the client through a obfuscator and release. The only people dedicated enough and with the knowledge to change anything would be people with machine code knowledge. Bots would still be a problem tho. I was mainly concerned with hacks. As I am for my game.

I highly doubt they will ever release server code, that would be begging for cheaters.
Last edited by YarPirate on Mon Jun 08, 2015 7:33 pm, edited 1 time in total.
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Re: The Ghost of Christmas Future, II

Postby borka » Mon Jun 08, 2015 7:41 pm

YarPirate wrote:They should try and convert the client to C++ and server side to PHP.


loftar is going to ROTFLOLPIHP

somewhere in the vaults of forums you'll find his words about C++ ;)
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