Danno wrote:Variable animal behaviour/abilities combined with players actually needing to think and have skill in battle (instead of a q200 sword) would make for interesting combat for new and old players alike.
I think a q200 sword should account for something as well, though; as should having higher combat skills than one's opponent. There's probably a proper balance to strike between player skill and character skill. I'm not sure just where we are on that balance right now though, unfortunately, since I don't really have a lot of PvP experience. :)
Danno wrote:Traps would be great, but they definitely shouldn't be the main hunting method...
Actually, I'm inclined to agree with Haba that traps should be the main hunting method. Taking on a bear in hand-to-hand combat should be something thrilling and enjoyable, which it intrinsically isn't if you're just out for your 20th batch of leather. It is arguable, on the other hand, that the rewards should be greater, but there already is the LP gain (and prestige) of killing animals in combat, and I'm not sure anything more than that is necessary.