The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby sphant » Sat Jan 03, 2015 9:46 pm

a
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Re: The Ghost of Christmas Future, II

Postby jorb » Sat Jan 03, 2015 10:41 pm

krikke93 wrote:Are you, if the game turns out do have quite alot of succes (same or more than current HnH), planning on keeping the game up-to-date, as in add more features as we are playing it? :)


... duh?

Yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: The Ghost of Christmas Future, II

Postby wonder-ass » Sun Jan 04, 2015 12:02 am

safely trading would kill the game cuz trading is a big part of it it would kill the fact that there is a skill to theft a person if there was safely trading it would kinda kill the people who like to theft and besides trading none safely is more fun and exciting then safely cuz When u trade safely u know the person cant fuck u over :)
see homo sexuality trending,. do not do that.
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Re: The Ghost of Christmas Future, II

Postby RubyRed » Sun Jan 04, 2015 12:23 am

The whole watching out for Bandits factor while irrating, you know its part of the risk, plus even if it pisses you off alot, you know they are having fun.

Sounds intersting to me lol.
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Re: The Ghost of Christmas Future, II

Postby Robertzon » Sun Jan 04, 2015 12:38 am

krikke93 wrote:Jorb and Loftar, I've got one important question for you guys, which I think everyone would like to know the answer to.
Are you, if the game turns out do have quite alot of succes (same or more than current HnH), planning on keeping the game up-to-date, as in add more features as we are playing it? :)

..what
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Re: The Ghost of Christmas Future, II

Postby slipper » Sun Jan 04, 2015 1:13 am

Oddity wrote:
slipper wrote:Native scripting language, when?

What do you mean?

Scripting in the original client, so the first person to be arsed to develop it in a custom client doesn't have a massive advantage.
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Re: The Ghost of Christmas Future, II

Postby SilverBull » Sun Jan 04, 2015 3:11 am

WHY U KILL YOUR BUDDY D:, also, fk yeah on the new looks, tho the sasuage making could do with a bucket or somthing underneat... imo it looks... disturbing o,o but then again i cant make a game much less a doodle lol
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Re: The Ghost of Christmas Future, II

Postby SilverBull » Sun Jan 04, 2015 3:13 am

RubyRed wrote:The whole watching out for Bandits factor while irrating, you know its part of the risk, plus even if it pisses you off alot, you know they are having fun.

Sounds intersting to me lol.

also helps keep trading... interesting and flavoraful if thats how u spell it
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Re: The Ghost of Christmas Future, II

Postby soapdish » Sun Jan 04, 2015 4:04 am

will the same forums/accounts be used for 'hafen'?
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Re: The Ghost of Christmas Future, II

Postby loftar » Sun Jan 04, 2015 4:09 am

soapdish wrote:will the same forums/accounts be used for 'hafen'?

Yes.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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