Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby burgingham » Mon Sep 10, 2012 5:54 pm

hi lahrmid
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Salem & Haven

Postby Kaios » Mon Sep 10, 2012 9:35 pm

hi lahrmid
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Salem & Haven

Postby GhostOfZed » Tue Sep 11, 2012 11:28 am

I am done.
I just don't agree with this game, its devs or the community. Mostly because I can't explain what the fuck I want to say, but still, congratulations and all that.
Hip-hip hooray!

As my last wish I want kaka to release his(?) goddamn tracks and for nicolette to give me a hug.
please.
~ Chieftain of Cloudsdale ~
User avatar
GhostOfZed
 
Posts: 188
Joined: Sun Jul 04, 2010 4:05 am
Location: Canada

Re: Game Development: Salem & Haven

Postby Lahrmid » Tue Sep 11, 2012 11:48 am

hi GhostOfZed

bye GhostofZed
User avatar
Lahrmid
 
Posts: 609
Joined: Sat Mar 27, 2010 12:00 pm

Re: Game Development: Salem & Haven

Postby Oddity » Wed Sep 12, 2012 1:18 am

GhostOfZed wrote:I am done.
I just don't agree with this game, its devs or the community. Mostly because I can't explain what the fuck I want to say, but still, congratulations and all that.

Which game(s) are you done with?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1979
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Game Development: Salem & Haven

Postby staz » Wed Sep 12, 2012 2:18 am

GhostOfZed wrote:
Yes it made me want to toss my cookies. Never liked merry-go-rounds as a kid. Avoid them now. Salem is interesting but over complicated in areas it shouldn't be. Communication I think was the most difficult for me though. The rest I could "learn" to live with. The interface for HnH is easier to navigate. Graphics are interesting and I think the game over all has a good chance unlike the view of a few others. Remember folks that's what a beta is it's a test not only on the system but also how customers actually like the game.

~staz

Have you ever seen a beta where the developers actually change a large chunk of the gameplay? Not to sound too negative, but the choices that they are making are breaking all that I, and others, wanted for this game.

Too be honest, they are pushing the boundaries of hardcore gameplay, letting the time-sinkers turn into gods, while us peasants just run around like ants.



I looked at this several times and each time when HUH?! No, obviously developers don't change a large chunk of the gameplay and I wasn't supporting that or asking for that in any way. The majority of the changes that need to be made aren't glaring hard things that would change actually game play. Well at least not the glaring things that need to be changed. But, most of the changes I think that need to be made wouldn't take a lot of effort or coding for that matter, but remains to be seen. I won't play the game again until some of these issues are resolved. I do not see a problem with people who play the game a lot (I am assuming this is who you mean by time-sinkers) being better than others. Just like in life if you work hard and invest time in something your efforts should be rewarded. So, I like the idea of what you put into the game being what you get out of it. Actually having to work for something is severely lacking in some cultures where they have been taught....here have some "fake money" and go away and do whatever you want so long as it doesn't get in my way. Is not the way the real world runs. Okay now this is sounding like a political platform so I must end now. LOL
User avatar
staz
 
Posts: 126
Joined: Sat May 26, 2012 1:40 am

Re: Game Development: Salem & Haven

Postby Lahrmid » Wed Sep 12, 2012 4:12 am

whatever

I blame the curiosity system
User avatar
Lahrmid
 
Posts: 609
Joined: Sat Mar 27, 2010 12:00 pm

Re: Game Development: Salem & Haven

Postby Thijssnl » Wed Sep 12, 2012 8:48 am

Lahrmid wrote:whatever

I blame the curiosity system

Curiosities were a cute idea but so much more hassle, where the game before was about building up for carebears and about raiding, plowing + eating and high Q gear for the more serious players, its now about.. curio's,
User avatar
Thijssnl
 
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: Game Development: Salem & Haven

Postby TeckXKnight » Wed Sep 12, 2012 9:28 am

Thijssnl wrote:Curiosities were a cute idea but so much more hassle, where the game before was about building up for carebears and about raiding, plowing + eating and high Q gear for the more serious players, its now about.. curio's,

Plowing and Eating was always retarded. With or without curios, that needs to go anyway.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Game Development: Salem & Haven

Postby Potjeh » Wed Sep 12, 2012 12:34 pm

It's about curios? You're doing it wrong, bro, Salem is all about eating.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 2 guests