Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby bitza » Sun Jan 20, 2013 6:30 pm

that's certainly one answer..but money talks and a donate button is probably not going to be able to compete with salem's cash shop, zacty :)

i haven't been to salem in a while, i wonder how it is going over there with the silver currency and such? i wonder if subscription-model h&h could really compete with the cash flow salem is bringing in?
Karede wrote: It takes a special kind of autism to play this game
User avatar
bitza
 
Posts: 1461
Joined: Wed Dec 30, 2009 2:07 pm

Re: Game Development: Salem & Haven

Postby zacty » Sun Jan 20, 2013 7:38 pm

heres the thing, they never made HnH (to many knowledge, anyway) in the vein of ever making money off of it. HnH is the lemonade stand to Salems coffee shop. one is made entirely for fun and the other to make a profit. yeah, HnH isnt going to bring in money, but they made some pretty damn good lemonade, and ultimately achieve their only goal with it, to enjoy themselves. monetizeing HnH would ruin that, it gives it a business feel. suddenly you have all these different factors and these different responsibilities that you never really wanted. its like charging a subscription fee for people to come pet your dog. you may enjoy it for a while, but once your ready to move on suddenly people are pissed because they just bought time and now cant use it anymore, so your stuck with it, and dont want to be, you just want to be a lemonade stand again
i really need to find a good signature
User avatar
zacty
 
Posts: 1023
Joined: Fri Nov 26, 2010 2:58 pm
Location: somewhere over the rainbow

Re: Game Development: Salem & Haven

Postby whalrus » Mon Jan 21, 2013 1:41 am

The potential for Haven and Hearth is incredible, a few fixes for lag and combat and such will make it that way. Subscriptions are 2005 and cash shops is pay to win, find a new way. Salem to me looks like a pile of sloppy horseshit trying to be formed into a pyramid of sloppy horseshit. The gameplay, which is suitable for anyone, we had this 'slow' girl in our village that just farmed all day. The wars between factions and the encounters while exploring and building your place, it's great. I myself have my own stories which are an entertaining read for an on-the-side game. Make a Kickstarter or something, you can't let this just fade away.
whalrus
 
Posts: 3
Joined: Sun Jun 03, 2012 9:53 pm

Re: Game Development: Salem & Haven

Postby bitza » Mon Jan 21, 2013 3:49 am

whalrus wrote:The potential for Haven and Hearth is incredible, a few fixes for lag and combat and such will make it that way. Subscriptions are 2005 and cash shops is pay to win, find a new way. Salem to me looks like a pile of sloppy horseshit trying to be formed into a pyramid of sloppy horseshit. The gameplay, which is suitable for anyone, we had this 'slow' girl in our village that just farmed all day. The wars between factions and the encounters while exploring and building your place, it's great. I myself have my own stories which are an entertaining read for an on-the-side game. Make a Kickstarter or something, you can't let this just fade away.


excuse me but who the fuck are you? "subscriptions are 2005" is your only rebuttal to my argument, and your post otherwise contributes exactly nothing, so go fuck yourself
Karede wrote: It takes a special kind of autism to play this game
User avatar
bitza
 
Posts: 1461
Joined: Wed Dec 30, 2009 2:07 pm

Re: Game Development: Salem & Haven

Postby zacty » Mon Jan 21, 2013 5:13 am

bitza wrote:
whalrus wrote:The potential for Haven and Hearth is incredible, a few fixes for lag and combat and such will make it that way. Subscriptions are 2005 and cash shops is pay to win, find a new way. Salem to me looks like a pile of sloppy horseshit trying to be formed into a pyramid of sloppy horseshit. The gameplay, which is suitable for anyone, we had this 'slow' girl in our village that just farmed all day. The wars between factions and the encounters while exploring and building your place, it's great. I myself have my own stories which are an entertaining read for an on-the-side game. Make a Kickstarter or something, you can't let this just fade away.


excuse me but who the fuck are you? "subscriptions are 2005" is your only rebuttal to my argument, and your post otherwise contributes exactly nothing, so go fuck yourself


way to respond to someone who doesnt share your views. if anything it goes further showing how flawed your own argument is if you cant even figure out a better reply than GTFO N00B
i really need to find a good signature
User avatar
zacty
 
Posts: 1023
Joined: Fri Nov 26, 2010 2:58 pm
Location: somewhere over the rainbow

Re: Game Development: Salem & Haven

Postby Tonkyhonk » Mon Jan 21, 2013 5:16 am

GTFO N00B
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Game Development: Salem & Haven

Postby boshaw » Mon Jan 21, 2013 5:36 am

zacty wrote:
bitza wrote:
whalrus wrote:The potential for Haven and Hearth is incredible, a few fixes for lag and combat and such will make it that way. Subscriptions are 2005 and cash shops is pay to win, find a new way. Salem to me looks like a pile of sloppy horseshit trying to be formed into a pyramid of sloppy horseshit. The gameplay, which is suitable for anyone, we had this 'slow' girl in our village that just farmed all day. The wars between factions and the encounters while exploring and building your place, it's great. I myself have my own stories which are an entertaining read for an on-the-side game. Make a Kickstarter or something, you can't let this just fade away.


excuse me but who the fuck are you? "subscriptions are 2005" is your only rebuttal to my argument, and your post otherwise contributes exactly nothing, so go fuck yourself


way to respond to someone who doesnt share your views. if anything it goes further showing how flawed your own argument is if you cant even figure out a better reply than GTFO N00B


Saying subscriptions are 2005 isn't much of an argument against him.
User avatar
boshaw
 
Posts: 1590
Joined: Tue Jun 01, 2010 10:22 pm

Re: Game Development: Salem & Haven

Postby whalrus » Mon Jan 21, 2013 5:39 am

I was arguing against someone?
whalrus
 
Posts: 3
Joined: Sun Jun 03, 2012 9:53 pm

Re: Game Development: Salem & Haven

Postby Ralek » Mon Jan 21, 2013 5:50 am

bitza wrote:
whalrus wrote:The potential for Haven and Hearth is incredible, a few fixes for lag and combat and such will make it that way. Subscriptions are 2005 and cash shops is pay to win, find a new way. Salem to me looks like a pile of sloppy horseshit trying to be formed into a pyramid of sloppy horseshit. The gameplay, which is suitable for anyone, we had this 'slow' girl in our village that just farmed all day. The wars between factions and the encounters while exploring and building your place, it's great. I myself have my own stories which are an entertaining read for an on-the-side game. Make a Kickstarter or something, you can't let this just fade away.


excuse me but who the fuck are you? "subscriptions are 2005" is your only rebuttal to my argument, and your post otherwise contributes exactly nothing, so go fuck yourself


Why so mad bro? He's just saying a subscription model won't work and he is partially right. Haven't you seen how a lot of MMOs have been going f2p recently? The Secret World or Tera ring a bell? Maybe you should go fuck yourself if you can't handle being part of an adult conversation.
Ralek
 
Posts: 20
Joined: Tue Oct 18, 2011 1:12 am

Re: Game Development: Salem & Haven

Postby boshaw » Mon Jan 21, 2013 6:48 am

Ralek wrote:
bitza wrote:
whalrus wrote:The potential for Haven and Hearth is incredible, a few fixes for lag and combat and such will make it that way. Subscriptions are 2005 and cash shops is pay to win, find a new way. Salem to me looks like a pile of sloppy horseshit trying to be formed into a pyramid of sloppy horseshit. The gameplay, which is suitable for anyone, we had this 'slow' girl in our village that just farmed all day. The wars between factions and the encounters while exploring and building your place, it's great. I myself have my own stories which are an entertaining read for an on-the-side game. Make a Kickstarter or something, you can't let this just fade away.


excuse me but who the fuck are you? "subscriptions are 2005" is your only rebuttal to my argument, and your post otherwise contributes exactly nothing, so go fuck yourself


Why so mad bro? He's just saying a subscription model won't work and he is partially right. Haven't you seen how a lot of MMOs have been going f2p recently? The Secret World or Tera ring a bell? Maybe you should go fuck yourself if you can't handle being part of an adult conversation.



Sure the subscription model doesn't work, but you have to realize that games like Tera and so forth are in a much different environment where they need the money from the subs to operate their company to begin with. While doing this they also have to show that their game is even worth playing for more than 2-4 months. Unlike games that rely on it to operate, a subscription model to haven would just be an added incentive to the devs to remember it. Not to mention if you read what Bitza stated the subscription model could even be used to help cull alt issues.

A cash shop could also work, but it has to be reasonable and purely cosmetic; otherwise you're scaring off people right there because not everyone wants to play a game where power can be bought, especially when perma death is involved. To go along with this, if it's just cosmetic you also have to consider if it would even be popular (due to perma death) and how the mechanics would work with it (is it lootable, will it always stay with your account, wipes?, etc). You could even address the alt issue with a cash shop by making it so you have to buy extra characters after your first.

For what the goal of getting money for this either would work. If the sub fee is low then it's probably not going to scare anyway anyone as long as jnl showed that they would put effort into development and solving bug and other issues. Although, from jnls perspective's maybe they don't want to give that promise for effort due to various reasons.

Also there's the B2P which might not give that much incentive based on price and how many people we have in the community compared to that of a game like big name MMO that would expect thousands of people to buy their game; Likewise with the cashshop though, you could once again make characters after the first cost a fee to once again address the idea of these disposable alts and little to no consequence for ones actions anymore.
User avatar
boshaw
 
Posts: 1590
Joined: Tue Jun 01, 2010 10:22 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Dotbot [Bot] and 0 guests