bitza wrote:haven & hearth can be a commercially viable game that tons of people will love to play
why do you want this to be commercial? its not about if its viable or not, but about if devs want or not.
bitza wrote:haven & hearth can be a commercially viable game that tons of people will love to play
Karede wrote: It takes a special kind of autism to play this game
Karede wrote: It takes a special kind of autism to play this game
borka wrote:the lag spike times are more than playtime now even with a player count of 37 ppl...
borka wrote:atm i'd just like the HnH server to be Bob Doled ahem i mean restarted - the lag spike times are more than playtime now even with a player count of 37 ppl...
bitza wrote:
world 8. no water.
loftar wrote:git da mony
bitza wrote:...
bitza wrote:world 3. runs for 2 years, then a reset. 2 years is plenty of time to spend on creating a village and fighting wars before a reset. many people would prefer this to the permanent world, i would imagine. the difference here in the pay model is, a flat rate one time fee to create a character *and its descendants*, not a monthly fee. you pay $xx for a character and if you want an alt, it's another $xx and then some. think of it as an amortized cost of running the server for 2 years, or "up front donation"
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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