World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby Oddity » Sat Jun 01, 2013 5:54 am

Ninijutsu wrote:I just realized, this survival hardcapping everything will make it impossible to find high q nodes early on.

Foraging 1ql dandelions and ants will be interesting. Although I'll try to put a couple points in Survival by the time I start raiding ant nests.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: World 7 incoming

Postby krikke93 » Sat Jun 01, 2013 5:57 am

Oddity wrote:
Ninijutsu wrote:I just realized, this survival hardcapping everything will make it impossible to find high q nodes early on.

Foraging 1ql dandelions and ants will be interesting. Although I'll try to put a couple points in Survival by the time I start raiding ant nests.

And again it has been mentionned by loftar that the minimum quality stays 10.

edit: don't mind my typing/spelling mistakes, I'm tired.
Hope you have a great day
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Re: World 7 incoming

Postby sir0die » Sat Jun 01, 2013 6:04 am

There will never be a "successful" permenant world. yeah, most of the resources will re-new themselves, but what happens when you run out of metal?

so just to verify, EVERYTHING that we pick up will be capped by our survival, be it sand, soil, bones or branches?
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Re: World 7 incoming

Postby talon00302 » Sat Jun 01, 2013 6:05 am

Good fights today, wish people were less reserved about their characters.

RIP KAIZOKUROOF :cry:
Major lag and client freeze but still a death all the less!

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Some random dhelm

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And another dhelm down

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And our blunder losing 2/3 of our guys because server crash and having to go :D

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P.S. Soz Vigi, Zach killed your keyalt :oops:
Last edited by talon00302 on Sat Jun 01, 2013 6:14 am, edited 1 time in total.
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Re: World 7 incoming

Postby Yolan » Sat Jun 01, 2013 6:08 am

http://puu.sh/35AsU.jpg

Lol, all this awesome carnage literally outside my front door and I can't log on to see it. ;-(

Incidentally, had anybody else noticed that this reset coincides with the release of Gunpoint? Jeezus. ><
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Re: World 7 incoming

Postby HarryDresden » Sat Jun 01, 2013 6:10 am

Man, you're the guys who killed me. All I wanted to do was say hello.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.

Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
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Re: World 7 incoming

Postby Oddity » Sat Jun 01, 2013 6:11 am

krikke93 wrote:
Oddity wrote:
Ninijutsu wrote:I just realized, this survival hardcapping everything will make it impossible to find high q nodes early on.

Foraging 1ql dandelions and ants will be interesting. Although I'll try to put a couple points in Survival by the time I start raiding ant nests.

And again it has been mentionned by loftar that the minimum quality stays 10.

edit: don't mind my typing/spelling mistakes, I'm tired.

Oh, right, my bad. I get how it's going to work now.

When I have 1 Survival, all of my foraged items will be rounded down to 5ql regardless of the soil quality they spawn on. All the way up until 10, when the items' quality will be at most equal to my Survival.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: World 7 incoming

Postby talon00302 » Sat Jun 01, 2013 6:13 am

rip
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Re: World 7 incoming

Postby naosnule » Sat Jun 01, 2013 6:27 am

Looks like I bet on the wrong horse.

I'll just have a few days to play this a la newbie style, before Path of Exile releases the Mother of All Patches on June 5th. I will be torn, dunno what game to choose :cry: .
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Re: World 7 incoming

Postby dagrimreefah » Sat Jun 01, 2013 6:31 am

Armageddon battles against Dis were fun as fuck. Thanks for the kills, guys!
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