The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Jesus_Smith_Nandez » Sun Jan 04, 2015 4:20 am

(I was going to post this in critique and ideas, but no one really ever goes there so I thought I'd throw it up here)

I have a suggestion for hafen: make the map much smaller. If you think about it, W7 isn't exactly crowded, but it is very big and feels very empty. With the current player base, a much smaller map is very viable. With a smaller map, things like roads and trade routes would be easier to make, landmarks easier to regognize, and walking/boating/riding would be the prime way to get places. Plus, maps might finally be useful... Maybe.

This ties in with my second idea, and the main reason I posted here; I think teleporting willy-nilly should be removed in hafen. While teleporting is an established part of the game, being able to teleport anywhere and trade with anyone from anywhere promotes isolationism. No teleporting, or reduced teleporting (teleporting to your hearthfire is super convinient), would bring trading and traveling to a more realistic standpoint, with distance, delivery, defence, risk and value all being variables, and promote the building of roads/trade routes between established traders and their regulars and villages that trade regularly, as well as between large settlements for convenient travel. It would also add more of a zest to trading, with guards needed to keep the merchandise safe (of course, you could charge more for delivery depending on the distance, or just demand the client comes to you).

A whole new playstyle would open up in the form of drifters who go from place to place on the roads, raiders and thieves who prey on caravans and lone wanderers traveling the roads alike, and caravan guards/mercs (tying in with this, more terrain types and the 3D in haven would promote solo players who can't fight exploring to find different routes between places to avoid big main routes and the troubles they bring). Lastly, it would promote people to build closer together for the benefits trading gives.

The best example of this is Laketown and the area around it in W1, before oath-trading was used
Image
Notice how many communities sprouted around Laketown. Also, notice the roads between them, and leading away from them. This map is like sex to my eyes, and I hope hafen can reach this level of awesome.

With such things as horses, a smaller world, bridges, 3D, more terrain types and maybe a fleshed out road system, the removal of teleportation and the changes it would bring to trading and traveling would only be for the better.

Tl;dr make the map smaller and nerf teleporting
Last edited by Jesus_Smith_Nandez on Sun Jan 04, 2015 4:36 am, edited 6 times in total.
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Re: The Ghost of Christmas Future, II

Postby SilverBull » Sun Jan 04, 2015 4:24 am

Jesus_Smith_Nandez wrote:(I was going to post this in critique and ideas, but no one really ever goes there so I thought I'd throw it up here)

I have a suggestion for hafen: make the map much smaller. If you think about it, W7 isn't exactly crowded, but it is very big. With the current player base, a much smaller map is very viable. With a smaller map, things like roads and trade routes would be easier to make, landmarks easier to regognize, and walking/boating/riding would be the prime way to get places.

This ties in with my second idea, and the main reason I posted here; I think teleporting willy-nilly should be removed in hafen. While teleporting is an established part of the game, being able to teleport anywhere and trade with anyone from anywhere promotes isolationism. No teleporting, or reduced teleporting, would bring trading and traveling to a more realistic standpoint, with distance, delivery, defence, risk and value all being variables, and promote the building of roads/trade routes between established traders and their regulars and villages that trade regularly, as well as between large settlements for convenient travel. It would also add more of a zest to trading, with guards needed to keep the merchandise safe (of course, you could charge more for delivery depending on the distance, or just demand the client comes to you).

A whole new playstyle would open up in the form of Raiders and thieves who prey on caravans and lone wanderers traveling the roads alike (tying in with this, more terrain types and the 3D in haven would promote solo players who can't fight exploring to find different routes between places to avoid big main routes and the troubles they bring). Lastly, it would promote people to build closer together for the benefits trading gives.

The best example of this is Laketown and the area around it in W1, before oath-trading was used
Image
Notice how many communities sprouted around Laketown. Also, notice the roads between them, and leading away from them. This map is like sex to my eyes, and I hope hafen can reach this level of awesome.

With such things as horses, a smaller world, bridges, 3D, more terrain types and maybe a fleshed out road system, the removal of teleportation and the changes it would bring to trading and traveling would only be for the better.

Tl;dr make the map smaller and nerf teleporting

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Re: The Ghost of Christmas Future, II

Postby Jesus_Smith_Nandez » Sun Jan 04, 2015 4:32 am

Lol I edited it to add stuff and correct mistakes right after you quoted me :?
Typing that much on a tablet correctly is hard, I'll have edited it 20 times before jorbtar sees it
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Re: The Ghost of Christmas Future, II

Postby SilverBull » Sun Jan 04, 2015 5:43 am

Jesus_Smith_Nandez wrote:Lol I edited it to add stuff and correct mistakes right after you quoted me :?
Typing that much on a tablet correctly is hard, I'll have edited it 20 times before jorbtar sees it

lol so as long as the points the same :D , but seriously, at the end didnt he just jump down from a cliff??? possiable mountain climbing tools???
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Re: The Ghost of Christmas Future, II

Postby krikke93 » Sun Jan 04, 2015 11:00 am

jorb wrote:
krikke93 wrote:Are you, if the game turns out do have quite alot of succes (same or more than current HnH), planning on keeping the game up-to-date, as in add more features as we are playing it? :)


... duh?

Robertzon wrote:..what


Why is this such a weird thing for me to ask? I mean, it's not obvious developers update their game after release. Some just like a game to be finished, then never touch it again.
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Re: The Ghost of Christmas Future, II

Postby ninja_yodeler » Sun Jan 04, 2015 11:10 am

Jesus_Smith_Nandez wrote: A really good idea

Provided the map isn't so small that it makes hermitage and isolation totally impossible this would be a really good thing.

It also seems like a good time to point out (going along with the idea's of villages being closer etc etc) Among claim options there ought to be the option to reduce in each direction, not just expand them.
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Re: The Ghost of Christmas Future, II

Postby borka » Sun Jan 04, 2015 11:26 am

Jesus_Smith_Nandez wrote:-snip- Tl;dr make the map smaller and nerf teleporting


yeah keep this announcements threads cluttered with C&I stuff (that has been posted different times in C&I) so that yours got read but everyone looking for news informations gets a hard time finding it ...

Jesus_Smith_Nandez wrote:W7 isn't exactly crowded


I'd see it different and i know people that do see it the same for their certain areas - and i watch closely the everyday new spawns or people that move from elsewhere messing up because they don't care what they do at existing doorsteps and then brag at forums about huge claims
...

And if you want to have close "Community areas" why don't you create them yourself? That's what others like Yolan or Robben did and others still do (for example Eem City) - but you're just the "Lone Wanderer" ...

And for nerfing porting: too many stuff is already timeconsuming like hell - i wouldn't want to expand that by having to do all the transporting in the same timeconsuming manner

ninja_yodeler wrote:Provided the map isn't so small that it makes hermitage and isolation totally impossible this would be a really good thing.


Playstyle dictatorship again ?!? ty ... :x Show me "isolated" people ...

ninja_yodeler wrote: Among claim options there ought to be the option to reduce in each direction, not just expand them.

yes that would be a good option besides being able to attach or overlap with kins claims
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Re: The Ghost of Christmas Future, II

Postby Potjeh » Sun Jan 04, 2015 11:51 am

Maybe not complete removal, but teleporting needs a humongous nerf at least.
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Re: The Ghost of Christmas Future, II

Postby krikke93 » Sun Jan 04, 2015 11:53 am

I thought a thread for Hafen suggestions sounded like a good idea (to not blow this thread up): viewtopic.php?f=5&t=38072
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Re: The Ghost of Christmas Future, II

Postby popfor » Sun Jan 04, 2015 3:27 pm

Can I jerk to this? I sure as hell can try.
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my avatar is stolen without permission
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