Game Development: Combat System

Announcements about major changes in Haven & Hearth.

Re: Game Development: Combat System

Postby Potjeh » Tue Feb 16, 2010 1:13 pm

kimya wrote:what i do not want to have is what has also been suggested before, namely the regeneration rate of off/def being dependent on your stats/skills. i like that you can overwhelm someone (of roughly the same stats/skills/equ) through clever use of the moves. that would be even more reduce it.

Yeah, it works nice against someone with roughly equal skill. But if there's a noticeable difference, the guy with the higher skill will do a lot of damage even through full defence of the weaker guy, and the weaker guy's full offence attacks will knock out a little bit of defence that can be replaced with just one slide. So, we're back where we were, ie the weaker guy has zero chance, no matter if he has better tactics. If we're going down that route, why bother with a combat system at all, just have the game do a quick comparison of the skill values and kill the guy with the lower value.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Combat System

Postby Karel7766 » Tue Feb 16, 2010 2:37 pm

WHAT
ALL the charackters will be gone
al my hard work im playing this game already for a month and i finely have a fine place where im building
my home and now it will be gone i dont like this and i shure not happy with this i will not play the game anymore i lost my
character already 5 times so i won start over again if we cant hold our items it wont be fun anymore

so i hope they can let us keep our items and stats and our builded items
and on the same time they should be able to work at the server

:idea: maybe they could make a second server where they change evrhything an place us with our stats and items and buildings
to that server and then work at the first server :idea:
Karel7766
 
Posts: 37
Joined: Tue Dec 29, 2009 10:31 am

Re: Game Development: Combat System

Postby Karel7766 » Tue Feb 16, 2010 2:37 pm

WHAT
ALL the charackters will be gone
al my hard work im playing this game already for a month and i finely have a fine place where im building
my home and now it will be gone i dont like this and i shure not happy with this i will not play the game anymore i lost my
character already 5 times so i won start over again if we cant hold our items it wont be fun anymore

so i hope they can let us keep our items and stats and our builded items
and on the same time they should be able to work at the server

:idea: maybe they could make a second server where they change evrhything an place us with our stats and items and buildings
to that server and then work at the first server :idea:
Karel7766
 
Posts: 37
Joined: Tue Dec 29, 2009 10:31 am

Re: Game Development: Combat System

Postby Karel7766 » Tue Feb 16, 2010 2:38 pm

WHAT
ALL the charackters will be gone
al my hard work im playing this game already for a month and i finely have a fine place where im building
my home and now it will be gone i dont like this and i shure not happy with this i will not play the game anymore i lost my
character already 5 times so i won start over again if we cant hold our items it wont be fun anymore

so i hope they can let us keep our items and stats and our builded items
and on the same time they should be able to work at the server

:idea: maybe they could make a second server where they change evrhything an place us with our stats and items and buildings
to that server and then work at the first server :idea:
Karel7766
 
Posts: 37
Joined: Tue Dec 29, 2009 10:31 am

Re: Game Development: Combat System

Postby Karel7766 » Tue Feb 16, 2010 2:40 pm

jorb wrote:We've been developing for a while, and here's what's new.

jorb wrote:Image

This is the new combatometer (actually it's a mock-up, but it looks like this). You will notice the blue and red bars. Offense, and defense. Offense is used for attacks, and consumes the defense of the opposing player. These refill on their own, but that takes time. What's more important are combat moves.

Each attack empties your offense meter completely, reload it by using moves.
All maneuvers have new static effects that trigger on an opponent's move -- except shield and dodge.
Some moves can only be used under certain circumstances, such as having enough IP, certain advantage, intensity and so on and so forth.
You cannot miss with moves. They always take effect.


What I wrote about the new combat system in the old testing thread still holds true. It's worth nothing that we've -- since we were on the test server -- shuffled lots of stuff around. All attacks do however have tooltips now, which should make the system somewhat easier to penetrate. Also, all attacks, weapons, armors and whatnots should be fixed. We've also added in new lores for the attacks, please tell us if character progression is completely foobar. Calculations of HP, attack damage and armor values have been modified. HP and attack damage scale with the square root of the relevant stat, which, for HP, is now constitution, and constitution only. Newbs start with 100 HP.

One major change that has been made to damage is that all attacks now have a penetration value. Penetrating damage is actually somewhat of a misnomer, as it mostly applies to unarmed combat attacks. The point is that some attacks deal damage that isn't blocked by armor. In the future, we have plans to replace that with actual damage types, but for now consider this an approximation.

The test server was, by and large, not very useful. Very few people logged in on it, the kids from Wayneville mostly used it to dick around, and very few relevant comments on the system were made. Thus, our conclusion has been that, for all intents and purposes, the main server is the only real, meaningful test server we can have, because that's the only place where this stuff actually matters to you.

Our own testing has by necessity been cursory. The amount of tests that need to be run on this system is too big a number for us to even be able to scratch the surface, which is why we need you guys to do it. The system interacts with such a staggering amount of variables that only a real, live test would actually be meaningful in any sense what so ever. Sure, I can mod my stats back and forth to test some general scenarios, but the basic fact is that I don't know what the reasonable scenarios are.

This fighting system might very well not be to your tastes, broken or, quite simply, not fun, but, of course, we hope it's rather the opposite.

All in all, the new combat system goes live now.

By the way: You have two weeks to play with this system until complete character and map reset. The reset will bring whatever changes we can introduce in two weeks, but don't expect Haven 2.0. The more broken shit you find before the reset, the less we have to deal with in the new world. Report anything odd, but please remember to BE CLEAR and to post all factors relevant to the situation. Level of the enemy, stats on the enemy, your stats, exactly what happened, etc., etc., etc. "Lolwut itzbrokAn" will not help us make this better.

Please also note that you can spar with your friends now. Right-click on a character, and pick spar.

Enjoy.

EDIT by Loftar: You will notice that the melee weapons deal a lot more damage than previously, but also that armor soaks a lot more damage than previously. The intention is that weapons ought to be pretty much deadly when used on people without armor, and that the purpose of armor is primarily, indeed, to protect against those weapons. That's why the penetration value of unarmed attacks is higher than those of the weapons. We hope this will entail some interesting effects; in particular, that the arms-race with weapon and armor quality will actually matter, unlike previously. There is quite a deal of difference between low-level and high-level stuff.


NO NO NO NO NO

dont do this
Karel7766
 
Posts: 37
Joined: Tue Dec 29, 2009 10:31 am

Re: Game Development: Combat System

Postby burgingham » Tue Feb 16, 2010 2:41 pm

None of that will happen. The reset is good and necessary. This is a survivalgame, so don't whine about starting all over again. There will be a whole new map, maybe new animals, crops, herbs. So be happy for this opportunity and do not make the same useless post three times.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Combat System

Postby niltrias » Tue Feb 16, 2010 2:46 pm

I know I am looking forward to a full wipe.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
User avatar
niltrias
 
Posts: 1559
Joined: Sat May 30, 2009 10:19 am

Re: Game Development: Combat System

Postby Karel7766 » Tue Feb 16, 2010 2:49 pm

im not liking it im only playing for 1 month and i just found a good place
im not liking it to lose evrhything AGAIN
Karel7766
 
Posts: 37
Joined: Tue Dec 29, 2009 10:31 am

Re: Game Development: Combat System

Postby burgingham » Tue Feb 16, 2010 2:51 pm

Better get used to it then. I am losing one of the most powerful chars in game and maybe the biggest town I mostly built up with my own hands. Still I am happy about the reset. Finally some fun again.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Combat System

Postby Karel7766 » Tue Feb 16, 2010 2:58 pm

im not and i wont be
HAPPY WITH ITNOT LIKING IT
Karel7766
 
Posts: 37
Joined: Tue Dec 29, 2009 10:31 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 1 guest