Game Development: Removed Grievous Damage From Ants

Announcements about major changes in Haven & Hearth.

Re: Game Development: Removed Grievous Damage From Ants

Postby Lordlenoks » Wed Mar 24, 2010 7:38 pm

How the char can live without a food for a days.... i can not understand, better make smaller FAP gaining. And if person need a water make smaller regen of tire.
Lordlenoks
 
Posts: 5
Joined: Sat Jan 30, 2010 1:08 pm

Re: Game Development: Removed Grievous Damage From Ants

Postby jorb » Wed Mar 24, 2010 7:41 pm

To be fair, I think some things should drain stamina. Such as rowing a boat, and harcher carrying, probably influenced by a weight system.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Removed Grievous Damage From Ants

Postby jorb » Wed Mar 24, 2010 7:46 pm

And, yes, swimming. One thing that really sucks is that you can't really swim for fun, which is otherwise something that humans can do pretty well. The problem is that I want the rivers to act as natural obstacles to be overcome. And boats. Would be cool if I needed to tar them, and let that dry for eight hours before using it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Removed Grievous Damage From Ants

Postby Avu » Wed Mar 24, 2010 7:50 pm

Bad jorb no. There are already enough limits to movement and trade. Don't add more.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: Removed Grievous Damage From Ants

Postby Twentytwos » Wed Mar 24, 2010 7:51 pm

I think it depends on were your at in charcter deveploment, If you just starting out and cant find food then of course you love the new hunger reduction. Now if your passed that and at a point were food is not and issue, which never has been for me personally and just looking for stat building then its gotton alot harder to do that. But now that i have been playing with it i actually have been just using low fep/%hunger filling food the reduce the total fep. For example ill drink glass of wine , eat low q carrot,pumpkin,any type of fish then eat my lamb sausage to gain perceiption. Rinise repeat of desired stats, i now find i just have to keep a wide variety of low q food around now. I think a 2.5-3.5 % would be just bout right imo, enough were a new player can survive easy and an older player can still stat build effectively.

Now as far as HHP i dont see how ppl are haveing problems with this at all.I keep two cupoards of leechs mostly q40+ i find it way quicker raising my hhp back to full than using bandages, plus its a nice controled way to keep your shp low for that extra hunger drain vs getting ko'ed contantly.

Edit: And i love swimmin just have to remember to turn it off after crossing a river, then go back to hq clay exploring while watching tv to look back and see the heart breaking poof ! LOL

RIP Twos
Twentytwos
 
Posts: 64
Joined: Tue Feb 02, 2010 4:48 am

Re: Game Development: Removed Grievous Damage From Ants

Postby jorb » Wed Mar 24, 2010 8:00 pm

i also thought about ships. If we ever have to use multiple servers, it would be cool if ships could travel between them across the oceans. Servers could then be "blocked by storm" if they are full.

Or even actively get more difficult to sail to the more are on it, thus reducing the influx of players on the server.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Removed Grievous Damage From Ants

Postby jorb » Wed Mar 24, 2010 8:02 pm

You could even hold worlds that way.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Removed Grievous Damage From Ants

Postby jorb » Wed Mar 24, 2010 8:04 pm

You could then have a "high seas" mode, where you can sail about with a zoomed out ship, and fight other ships. Maybe an "on deck" mode as well.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Removed Grievous Damage From Ants

Postby jorb » Wed Mar 24, 2010 8:21 pm

Also, I came across this beautiful village today.

http://www.havenandhearth.com/portal/shots/114.png
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Removed Grievous Damage From Ants

Postby jorb » Wed Mar 24, 2010 8:27 pm

Though I suppose an incentive to alt to close worlds isn't what we want.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot] and 1 guest