Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby Oddity » Sat Jan 26, 2013 10:31 am

brohammed wrote:H&H is the game that most embraces the central point of an MMO: you have hundreds of people playing in the same world; give them some systems and human nature will lead to interesting situations, don't just make shiny rollercoasters that everyone can queue for.

Yes! I will never be able to stand playing any other kind of MMO. You're right that H&H's world is too empty and not dynamic enough.

zacty wrote:more people leave every day

That's because the game is broken and abandoned. The population was always increasing for the entire time that the devs were actually working on the game. Right up until Curiosities were introduced, at least...

synntax33 wrote:Soooo, how about making our own version of Haven? I have seen some efforts, but have only started learning the programming part ( currently learning python). I know there is a lot of talented members here. I would like to be a part of something like that, i think. Are there any current projects going on right now?

arksu was working on it, and had a cool little project called Origin that was actually in playable early-alpha testing. But then he decided that it was going to be a 3D game now and stuff and I haven't heard much about it since.

Sigh. Can't someone competent just take up this genre already?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1979
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Game Development: Salem & Haven

Postby Rador » Sat Jan 26, 2013 1:36 pm

Anyone got a clue if Arksu is still working on Origin? Looks badass good and i had the hope he brings us an alternative to H&H :) PLS ARKSU!!! Say something :)
Rador
 
Posts: 164
Joined: Tue May 18, 2010 2:51 pm

Re: Game Development: Salem & Haven

Postby borka » Sat Jan 26, 2013 1:47 pm

http://origin-world.com/forum/
best check russian part with google translator... ;)

last commit at Github was in September

3D progress:
http://www.youtube.com/watch?v=E7sK2tSLlZ0
http://www.youtube.com/watch?v=08f7jDk03tI
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Game Development: Salem & Haven

Postby Rador » Mon Jan 28, 2013 1:06 am

Sadly it seems he stopped working on it...
Jeez after H&H dead and Salem fail i am bored... Anyone got a good sandbox crafting rpg?
Rador
 
Posts: 164
Joined: Tue May 18, 2010 2:51 pm

Re: Game Development: Salem & Haven

Postby Howlingnorth » Mon Jan 28, 2013 2:22 am

Bob dole can't understand how jorb and loftar thought cliffs+ elevation was a good idea. It's hard getting anywhere with all the cliffs, and to top it off they make a camera that spins. Bob dole literally cannot walk in a straight line in this game. There's good news though, if salem bombs they can turn it into a vertigo simulator.
User avatar
Howlingnorth
 
Posts: 51
Joined: Tue Aug 23, 2011 2:24 am

Re: Game Development: Salem & Haven

Postby dagrimreefah » Mon Jan 28, 2013 12:26 pm

borka wrote:http://origin-world.com/forum/
best check russian part with google translator... ;)

last commit at Github was in September

3D progress:
http://www.youtube.com/watch?v=E7sK2tSLlZ0
http://www.youtube.com/watch?v=08f7jDk03tI

Holy shit, that is some nice 3D modelling work :) I had no idea Arksu was that good with 3D modelling
User avatar
dagrimreefah
 
Posts: 2635
Joined: Wed May 25, 2011 3:01 am

Re: Game Development: Salem & Haven

Postby Fetdaniel » Tue Jan 29, 2013 3:30 pm

Rador wrote:Sadly it seems he stopped working on it...
Jeez after H&H dead and Salem fail i am bored... Anyone got a good sandbox crafting rpg?


Now that you should mention it, I am working on one. =) The multiplayer is essentially LANbased though since the game is more focused on a good single player experience with an awesome npc AI. I believe massively multiplayer is very prone to griefing if its not babysat or restricted with cumbersome systems.

Think haven + the sims, with trading and massive scale.

Its sandbox and the npcs work with the land just as you, no shortcuts. There will be emergent trade(working economy), emergent urbanisation, and social simulation to a functional degree. And BAZILLIONS of crafting. =) Also it has construction of buildings that you design yourself in a the sims like interface, and then you have to get the proper material. On an old laptop it will scale up to a population of 100k npcs. With a 64 bit system with more ram you could go beyond millions. I haven't got an english website up yet, but I'll do that when it gets ready for alpha testing. anyone interested pm me. :)
Fetdaniel
 
Posts: 55
Joined: Tue Nov 10, 2009 11:20 pm

Re: Game Development: Salem & Haven

Postby Phaen » Wed Jan 30, 2013 2:11 am

Kind of off topic, but did anybody notice this announcement is 2 years old now?

It gave me a sad :(
Image
User avatar
Phaen
 
Posts: 995
Joined: Fri Jan 21, 2011 2:17 am

Re: Game Development: Salem & Haven

Postby sabinati » Wed Jan 30, 2013 3:22 am

cry everytiem
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Salem & Haven

Postby zacty » Wed Jan 30, 2013 5:00 am

any new news on haven or salem? cant find anything
i really need to find a good signature
User avatar
zacty
 
Posts: 1023
Joined: Fri Nov 26, 2010 2:58 pm
Location: somewhere over the rainbow

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot] and 1 guest