Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
danvath wrote:I counted around where I am at, and there is over 1000 signs, and that is not in the entire grid, thats just inside of a maybe 400x400 area. Now just for sacks, we say the map is what 1,000,000x1,000,000 tiles in size... Thats a lot of signs if you compare the numbers, which means more and more lag. Now usually it will not effect it that much because as signs go up trees are getting cut down, but in theory this should make it equal out. The only problem is that if 10 people build 10 signs you now have 100 signs just sitting around, but now those same people cut down say 5 trees. You did lose 50 trees, but you gained double that in signs.
Well trees are bigger and contain more items within them!
This is true, but the items contained inside of a tree or sign only matter when someone goes to access that feature. The size of the tree does matter because a tree could probably be equivelent to 10 worth of date on the buffer, but the problem that is run into is when those 10 people no longer need to cut down trees. Now you have 10 people building 10 signs say 3-4 times a day, but not cutting down a tree. Ut-oh now all that extra space we had is getting filled up with signs until BAM we have to much data on the buffers because not enough trees were cut down to make up for the now extra signs taking up that data.
Thus, we have now just made the game lagger because now we bunchs of other data sitting around. This is the main reason why you can't "drop" something in most 3d games because first it costs extra to make artwork for those items, but also every item that you drop adds to the data that needs to be processed to show those items.
This would also cover the 0 item glitch because if nothing gets added to the sign in the week then it will still automatically destroy the sign. we could all go around destroying signs, but I wanta play the game not do garbage collection.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
danvath wrote:In a perfect world people would clean up after themselves. I can not think of a way to stop using them for hunting without making animals become rather impossible to kill until ridiculusly high levels.
Trying to explain a way that would help with lag, and why it would make the devs lifes easier then restarting server twice a week.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
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