Amanda44 wrote:Now though, i've been here long enough to be a lot more aware of the pvp aspect, including attack and defence systems and i'd like to know how established players feel about them and what they think is wrong with the current system.
Edit: Or link me, if no-one wants to go through it again.

ok well, since you asked, i'll try and keep my ideas short:
1. remove fast travel with the possible exception of hearth fires - this eliminates most, if not all, possibilities of walljump abuse (you can totally still jump walls btw)
2. remove keys, and replace with more conceptual gate opening, such as permission from the lawspeaker or a previously discussed lever system, or something
3. brickwall should be hand-breakable, but there should be a cap on sqrt(str) such that a brickwall will still take hours to knock down regardless of strength.
4. any object which needs to be flagged "unbreakable", needs to have a condition imposed that they cannot be built within X tiles of each other (statues, etc)
5. personal claim needs to work more as a deterrent for criminal acts. it doesn't matter if you leave scents, if you live in an unassailable fortress. maybe some sort of passive home defense system, or the ability to lay hidden "traps" on your claim that will hurt tresspassers?