Sign decay 2 days on a claim, 1 day off a claim
Log decay (boards, blocks) 8 hours on a claim, 2 hours off
Save us some stress on the server
danvath wrote:People still do a lot of fencing with boat hunting because say you are a hermit and want to hunt a fox. It may keep running away and you never kill it, which means you wasted your time, but if you fence it in you can kill it without a problem. Now there is say 4+ signs just sitting there because that person is not worried about destroying those fences because now they are worth nothing to them. You wouldn't have to change all this extra stuff you talk about, just let the sign class inherit decay from whatever the main class is that defines decay like other items, and then use a if statement to check for if the item is being used or not, and if it is not being used then it gets decay added each tick of decay checking. Now no more signs hogging up data, and if it works properly just a few lines added maybe a hours worth of work, unless there is some other variable/class that confuses the system into thinking its a sign as well.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
sabinati wrote:hey noobs, they did a global purge of signs once and it didn't do shit*, so shut it.
*except piss off avu
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
sabinati wrote:hey noobs, they did a global purge of signs once and it didn't do shit*, so shut it.
*except piss off avu
Users browsing this forum: Ahrefs [Bot], Claude [Bot] and 2 guests