Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby Potjeh » Mon Mar 25, 2013 1:34 pm

Yeah, they made animals run when they buffed guns. Just get close to them and start a stomp, since it aggroes immediately. After they're aggroed, the animals behave as before.
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Re: Game Development: Salem & Haven

Postby Amanda44 » Mon Mar 25, 2013 2:07 pm

I tried that, but they kept escaping out of range before my foot hit the ground and the stomp not fully implemented, :lol:
I only tried rabbits, crickets and deer - do beavers and bears run too?

Edit:
Just get close to them and start a stomp, since it aggroes immediately.
It doesn't aggro unless they are within range still though. You start stomp and they just run off. :?
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Re: Game Development: Salem & Haven

Postby MrGemini » Mon Mar 25, 2013 3:10 pm

Greetings Heaven & Hearth! :D
Greetings, Gemini & Tinkababe


jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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Re: Game Development: Salem & Haven

Postby Amanda44 » Mon Mar 25, 2013 3:16 pm

MrGemini wrote:Greetings Heaven & Hearth! :D


Hi! :D

Hows the fire clan going?
Is Tinkababe with you over here?
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: Game Development: Salem & Haven

Postby MrGemini » Mon Mar 25, 2013 4:36 pm

Fire Clan is and always will go nice. Cause we have own sicritly imba Irc Channel ;)
Yeah Tinkababe is always with me whatever we play :D
Greetings, Gemini & Tinkababe


jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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Re: Game Development: Salem & Haven

Postby Potjeh » Mon Mar 25, 2013 5:14 pm

You must be stomping from too far away, since stomp does aggro the moment you initiate it. Just get closer, wander is fast enough to catch up with crickets and beavers, run for the other animals. You can also use leap at if you have decent aim, saves you some ybile.
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Re: Game Development: Salem & Haven

Postby painhertz » Mon Mar 25, 2013 5:22 pm

Potjeh wrote:Yeah, they made animals run when they buffed guns. Just get close to them and start a stomp, since it aggroes immediately. After they're aggroed, the animals behave as before.



better advice, don;t play that piece of shit of a game. The sooner people quit fucking with it and it fails the sooner Jorb and Loftar will return to THIS game which is 1000% better.
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Re: Game Development: Salem & Haven

Postby Potjeh » Mon Mar 25, 2013 5:25 pm

At least Salem isn't as horribly broken.
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Re: Game Development: Salem & Haven

Postby painhertz » Mon Mar 25, 2013 5:29 pm

A not horribly broken rock is still just a rock and only slightly less interesting than Salem. :P
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Re: Game Development: Salem & Haven

Postby Potjeh » Mon Mar 25, 2013 5:58 pm

I'd say it's about as interesting as Haven was before quality and the current combat system.
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