Mqrius wrote:Isn't being sick the perfect time to play all day?Thijssnl wrote:Arrgh, all the new stuff has to come while I was sick? D:
Nyway, cool fixes, <3 decay change!
Mqrius wrote:Yup. It's free for me, and allowed, up to 50 GB upload a week, unlimited download. Speeds are >10MByte/sec download, >1MByte per sec upload. It's really convenient. Only thing I'm not allowed to do is use a different domain, so that's why I haven't been using a havenmap.tk domain or something like that.
You could use speedtest.net.Wolfang wrote:Mqrius wrote:Yup. It's free for me, and allowed, up to 50 GB upload a week, unlimited download. Speeds are >10MByte/sec download, >1MByte per sec upload. It's really convenient. Only thing I'm not allowed to do is use a different domain, so that's why I haven't been using a havenmap.tk domain or something like that.
I don't know how fast Leuven's uni-internet works...not that I download much at all, I actually wouldn't know how.
loftar wrote:For the record, the greatest problem with the brick tiles is that the tiles themselves are 11x11 isometric pixels; that is, prime. It's kind of hard to find a regular pattern to tile over that.
Granger wrote:Then why not have a bigger texture with an endless pattern (eg. 8 tiles in both directions) to lift the limitation that individual tiles borders have to be seamless?
The part where the client cuts out the part it needs to display shouldn't be that hard to code.
loftar wrote:Granger wrote:Then why not have a bigger texture with an endless pattern (eg. 8 tiles in both directions) to lift the limitation that individual tiles borders have to be seamless?
The part where the client cuts out the part it needs to display shouldn't be that hard to code.
It seems less than trivial to combine that with tile variations and transitions, on the other hand.
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