
loftar wrote:Haba wrote:I like the fact that you keep us on our toes, but why not make our behavior "intended" design? Let us make spike traps, pits etc. and instead of trying to find a way to prevent us exploiting the AI, focus on reducing the need to repeat the same grindy hunting action.
This is certainly a good point, and one that we've considered a couple of times already. I've considered adding to the census system information to keep track of general game and wildlife information, so that animal trapping would be mostly a game of resource management, making it possible to "deplete" an area of certain animals by overhunting them, but perhaps being able to manipulate the population by putting out feed and such things. (It might even be possible to make the system even more advanced, so that one can increase the local population of rabbits by hunting fox, for instance.) That would turn direct hunting of animals into something one does either for LP and/or just to enjoy the fight, hopefully.
loftar wrote:Haba wrote:But yeah, there is a difference to challenge and tedium. You've added tedium.
Well, let me phrase the following question, then -- do you think that animals should really go back to being completely harmless? Is there any point in that? Even if I were to go on improving their AI so as to not be 'sploitable, that still wouldn't change their being harmless. Would that be a good thing? Where's the fun in challenging a wilderness that isn't wild? What do you suggest in order to turn the supposed tedium into challenge? Why is it that you don't consider it a challenge in the first place? The 'sploitable AI?
cobaltjones wrote:Open your fucking eyes man.
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
jgudge wrote:cobaltjones wrote:Open your fucking eyes man.
Nobody?
Everyone's raging about this, but only in the new players, and this one particular rage quit because of it. Personally, and being a new-er player, I think it's a great addition, but only because i know what it's like to trap a BRUTAL ONE HIT GORE BOAR behind a damned stick fence. That wasn't right.
Sarchi wrote:Only time we'll track scents is if it appears that you intentionally tried to vandalize our stuff, then we'll raid your town and kill you and everyone that lives in there because fuck you. We'll probably even take your cupboards afterwards, lol.
cobaltjones wrote:Also don't play the "new vs. veteran" card on me.
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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